How to Create a Decorative Spring Floral Lettering Card in Adobe Illustrator

Final product image
What You’ll Be Creating

Spring has arrived! Let’s greet this amazing season with a
beautiful lettering illustration. Of course, we’ll add some floral
decorations, love, passion, and creativity!

Today, you’ll learn
how to create digital writing in Adobe Illustrator to make some elegant
lettering with floral elements for our gentle, ornamental composition.
Ideally, it would be great to have a pen tablet for this tutorial for
your convenience. We will also use the Width Tool, the Pen Tool, and the
Arc and Line Segment Tool.

If you’re looking for some decorative vectors, you can find many different elements and designs on GraphicRiver.

OK, let’s get started!

1. How to Create Digital Hand Lettering

Step 1

After
opening your Adobe Illustrator, create a new document with 850 x 850 px
Width
and Height. Our illustration will be placed on a dark grey
background. So let’s create a dark-grey rectangle with the Rectangle
Tool (M)
.

creating the background

Step 2

Now, let’s start writing. Remember that
it doesn’t have to be perfect because we just need to mark where the
real letters will appear.

So that we can write legibly, let’s
get some help: the Rulers. To make them appear, go to View > Rulers > Show Rulers (Control-R). Take
the upper ruler and drag it down to the place where you want to write.
Repeat this action to make another ruler appear, so that you have two
lines between which you can place your letters.

Now that
you’ve prepared where you want to write, let’s begin writing using the
Pencil Tool (N) with no fill color. If you make a mistake, you can
always erase it using the Eraser Tool (Shift-E). It’s easier if you can
see the whole artboard (Control-0), because the smaller the letters you
write, the less your hand will shake.

writing hello word

Step 3

Lower the
Opacity
on the Transparency panel of this layer, close it, and create a
new layer. 

On the new layer, take the Pen Tool (P) and outline the word
“Hello”. I recommend the Pen Tool because you won’t have a lot of anchor
points which make your file heavier, as you would with the Brush Tool (B).
Write each letter separately, since it will be easier for you to manipulate the letters later. Begin by writing simple letters and then
add some curly decorations later.

outlining hello word

Now you can add some curls by
manipulating the handles of the anchor points. If you want to connect
two letters, select the anchor points that you want to connect using the
Direct Selection Tool (A), right-click the mouse, and select Join.

adding curls

Step 4

Now it’s time for the next word, “Spring”.

Close
the upper layer, where you wrote using the Pen Tool (P), and unlock the
bottom one, where you will write the new text. Make sure that you’re in
the bottom layer and create another couple of rulers below the first two
rulers that you made, where you want the second word to be placed. 

Simply take the upper ruler and drag it down. Do this action twice to
get a pair of rulers as boundaries for your letters. Using the Pencil
Tool (N)
with no fill color, write the word “Spring”. 

For better visibility, you can increase the bottom layer Opacity.

writing spring word

Step 5

Similar
to what we did before with the word “Hello”, lock this layer, lower the Opacity, and go to
the upper layer. Next, select the light-cream or yellowish stroke color, and by using the Pen Tool (P), outline the word “Spring”. When you are
finished, add some curls to the letters by manipulating the handles of the
anchor points.

outlining spring word

This is my result. Feel free to do something similar to this.

adding curls

Step 6

Look
at the Layers panel, take the layer where we drafted the letters (the
non-decorative letter layer), and drag it to the trash icon (Delete Selection). Press
Control-R
to hide the Rulers. Select the lines on your artboard (you placed letters between them) and press Delete on the keyboard.

This is what our lettering now looks like:

how the whole lettering looks

2. How to Create Floral Details

Step 1

Now we’ll add some spring floral details. Let’s make the first type of leaves.

Set
the stroke color to green with no fill color. Using the Arc Tool, draw
the stem of our leaf. Add a few lines from both sides of the stem by
using the Line Segment Tool () or the Arc Tool, if you prefer. Make sure to check Round Cap on the Stroke panel. 

We’ll transform these
lines into leaves by using the Width Tool (Shift-W).
Hit the Width Tool (Shift-W) and place your mouse/pen tablet over the
“prospective” leaf. Stretch where the leaf should be thicker. Repeat
with the rest of the leaves.

drawing leaves

Make a few of these leaf branches.
Finally, we need to expand the lines which were transformed. Select
them and go to Object > Expand Appearance, and then Object >
Expand
. (The first time you expanded just the leaves, and then the second time the stem).

creating more leaves copies

Step 2

For the second type of leaves, we’ll use
the Arc Tool again to draw lines in two colors: lighter green on the back
and darker green over it. Change the width of these lighter lines with
the Width Tool (Shift-W). Expand all lines (Object > Expand
Appearance, Object > Expand
) and make the leaf edges sharper by
moving the handles of the anchor points (use the Direct Selection Tool (A)).

drawing leaves 2

Step 3

Now
we will create a rose. Add a pink circle with no stroke color and pink
fill color (feel free to choose any shade of pink). To make an even
circle, draw an oval using the Ellipse Tool (L) while holding down the
Shift 
key. 

Now add some outer petals. Remove the fill color and make the
same stroke color (Shift-X) as used for the circle. On the Stroke
panel, increase the Weight of the stroke and check Round Cap. Grab the
Pencil Tool (N)
and start drawing curly petals, which will be the
outside of the circle.

To make the inner petals, decrease the
Weight
of the stroke, and make the stroke color slightly darker. Using
the Pencil Tool (N), create inner petals as shown in the image below. Add
some lighter petals as well.

drawing the rose

Step 4

In this step, we will
create a flower bud. Add a pink circle with no stroke color and pink
fill color. Make two copies of this circle with slightly darker
color and place them behind the first circle (Control-X, Control-B).
Add the fourth copy of the circle behind and make it darkest. Add a few
black lines with the Pencil Tool (N) (just grey stroke color), behind
the first circle as stamens. And finally, create a green oval behind all
petals of the bud as a receptacle.

Expand the stamens. You can select the whole bud, go to Object > Expand, and in the new dialogue window select Stroke and press OK.

drawing the bud

Step 5

For the third type
of flowers, let’s use the Line Segment Tool () again and draw a few
petals as lines. Use the Width Tool (Shift-W) to change the width of
these lines and create petals. Add a tiny circle inside the flower.
Yellow fill color with no stroke. Isn’t it easy? Finally, expand these
lines. Go to Object > Expand.

drawing the small orange flower

Step 6

Create a similar but
smaller, white colored flower using the steps we just took. Use the
Line Segment Tool ()
for the white petals, deform the lines with the Width
Tool (Shift-W)
, add the yellow circle inside, and finally, expand these
lines (Object > Expand).

creating the small white flower

Step 7

Here are all the floral
elements that we just created. Before moving on to the next step, make
sure that you have expanded all of them (Object > Expand Appearance,
Object > Expand
).

all floral elements

3. How to Arrange the Floral Elements

Step 1

Make a few copies of the dark green leaves and spread them over and under the letters.

placing leaves on lettering

Step 2

Select the other leaves that we created, make a few copies, and place them also around the text.

placing leaves on lettering 2

Step 3

Now it is time to place a few copies of our beautiful rose.

placing roses on lettering

Step 4

Add some of the flower buds.

placing buds on lettering

Step 5

Scatter a few small red flowers.

placing orange flowers on lettering

Awesome Work, You’re Done!

And last but not least, let’s not forget to place our tiny white flowers. With this, we will finish our illustration.

Congratulations! Our spring lettering card is ready! Great job! I hope you’ve enjoyed following this inspirational tutorial and discovered some new tips and tricks that will help you to design more lettering designs and floral compositions. Enjoy the spring, and have fun!

placing white flowers on lettering

How to Make a Beautiful Mesh Rose From Scratch in Adobe Illustrator

Final product image
What You’ll Be Creating

In this tutorial, you will learn how to use the Mesh Tool and
Gradient Tool in Adobe Illustrator to create a beautiful red rose, and you’ll also learn how to recolor it!

If you want to skip the tutorial and just use this rose in your work, you can purchase the Happy Valentines Day Background Single Red Rose Vector from GraphicRiver!

Vector rose
Single Red Rose Vector

1. How to Create Leaves

Step 1

Let’s start by creating leaves around the rose! This will make it easier to create the rose afterwards.

Create a dark green #415414 rectangle, and then delete its right upper node to create a triangle. Take the Mesh Tool (U) and place a node in the middle of the shape, and then bend the other nodes to resemble the leaf in the picture below.

We will be using the Mesh Tool a lot because it makes the shaping and coloring of different elements so much easier!

see above

Step 2

With the Lasso Tool (Q) or the Direct Selection Tool (A), select the tip and the left side of the leaf, and color it with #A8B060.

see above

Step 3

Select the top middle node of the leaf and color it with #6C7A33. Make a copy of this part, reflect it vertically, and put it aside for a while.

see above

Step 4

With the Mesh Tool (U), add a node on the left side of the leaf, and then shape the rest of it so it looks more natural.

see above

Step 5

Continue coloring the leaf with the instructions below.

tip brownish left side lighter

Step 6

Grab the copy you made in Step 3, and continue coloring it according to the picture below.

tip brownish top light

Step 7

Move on to creating another leaf. This one involves just making a long rectangle, coloring its top part a darker color, and then shaping it with the help of the Mesh Tool.

see above

Step 8

Move on to coloring the leaf shape.

right side darker

Step 9

Create a copy of the shape we made in the last step, and then right-click and Transform > Reflect it Horizontally.

see above

Step 10

Use Effect > Warp > Flag on the reflected copy with 20% Bend.

Select the shape and go to Object > Expand Appearance.

see above

Step 11

Bend the expanded shape to make it look like the second step in the image below.

bend a bit upwards

Step 12

Put all the parts together! It’s already starting to look good!

all parts vertical connected at the bottom edges

We are done with the leaves!

2. How to Create the Flower

Step 1

Out of a red rectangle, create a petal shape. Using the Mesh Tool, create a lot of nodes in the middle of the petal and shape it accordingly.

shape it like a petal

Step 2

Continue by coloring the petal.

dark on the bottom and the edges

Step 3

Create a dark red rectangle and shape it with the Mesh Tool.

shape it like a petal

Step 4

Color the petal, following the steps below.

dark on the sides

Step 5

Just three petals remain! Try to shape this one as accurately as possible.

narrow rugged petal

Step 6

Color the resulting shape.

dark on the bottom

Step 7

Bend this rectangle as accurately as possible.

wavy on the top

Step 8

Then, color it.

dark on the right

Step 9

Finally, bend and color one final petal and you’re done!

rugged petal shape

Step 10

Assemble the rose under the leaves!

assemble the rose

3. How to Make the Rest of the Flower

Step 1

Create the stalk, following the steps below.

stalk with two thorns

Step 2

Similarly, make the shape that will be connecting the leaves to the stalk.

little branch

Step 3

Let’s move on to creating the mesh for the leaf.

dark in the middle

Step 4

For the rest of the leaf, head on to my tutorial on creating spring flowers.

Follow Steps 3-6 in Section 3 of the tutorial, using the mesh we created above.

see above

Step 5

Add your finished leaves to the shape we made before!

three leaves to one branch

Step 6

And now assemble the whole rose! We’re almost done!

see above

4. How to Create the Shadows

Step 1

Let’s create the shadow for the rose! Draw two narrow rectangles, the lighter rectangle a bit wider than the second one.

see above

Step 2

Turn the lighter rectangle completely transparent by going to the Transparency options and setting the Opacity to 0%.

see above

Step 3

Move the brown shape on top of the transparent one, and then go to Object > Blend > Blend Options, setting the mode to Specified Steps and its amount to 30.

After confirming the setting, select both objects and proceed to Object > Blend > Make.

see above

Step 4

Set the transparency mode of the resulting object to Multiply.

see above

Step 5

Add the shadow to the rose, just under and to the right of its stalk.

see above

Step 6

Create another type of shadow by applying a beige to white Radial Gradient to an ellipse.

Modify its shape by dragging the gradient with the Gradient Tool (G) to follow the shape of the ellipse.

see above

Step 7

Create lots of copies of the result and add them together to mirror the shape of the actual rose.

see above

Step 8

Now, add them behind the flower!

see above

Step 9

Quickly create the paper background for the rose.

old yellow paper background

Step 10

Place the rose with the shadow onto the new background! We’re done!!

see above

5. How to Recolor the Roses

Step 1

In this final section, I’ll teach you how to recolor our finished rose and show you a few sample variants.

First, select the petals of the flower and turn them into black and white by going to Edit > Edit Colors > Convert to Grayscale.

see above

Step 2

Lighten the rose by going to Edit > Edit Colors > Adjust Colors and setting the Black slider to -55%.

see above

Step 3

Now, after going to Edit > Edit Colors > Saturate, set the Intensity to 78%.

see above

Step 4

Create six copies of this rose. If you want to try all of the colors, I’m going to show you. Alternatively, you can try making your own colors by experimenting with Edit > Edit Colors > Adjust Colors. In the window, switch to the RGB tab and tick Convert.

Bright pink:

  • Red: 24%
  • Green: -35%
  • Blue: -22%
see above

Light pink:

  • Red: 43%
  • Green: 5%
  • Blue: 10%
see above

Yellow:

  • Red: 31%
  • Green: 14%
  • Blue: -64%
see above

White:

  • Red: 35%
  • Green: 29%
  • Blue: 23%
see above

Orange:

  • Red: 26%
  • Green: -23%
  • Blue: -31%
see above

Dark Red:

see above

Then:

  • Red: 43%
  • Green: 5%
  • Blue: 10%

see above

Step 5

Now that we have all the different colors, we can create a beautiful bouquet of roses just like this:

bouquet of colored roses

Awesome Work, You’re Done!

Thank you for following along, and please
feel welcome to post your result in the comments. I’ll be looking
forward to seeing it!

In this tutorial, you learned how to
create a beautiful photo-realistic rose from scratch, using the Mesh Tool and the Gradient Tool.

I
hope you’ve enjoyed this tutorial and learned how to use some useful
tools for the future! Check out some of my other vector tutorials on my instructor profile.

You can purchase this rose as well as other similar designs in my portfolio on GraphicRiver.

Vector rose
Single Red Rose Vector

How to Create a Spring-Themed Illustration in Adobe Illustrator

Final product image
What You’ll Be Creating

A great actor once said, “Spring is nature’s way of saying let’s party.” This is so true—we can all feel spring’s influence, especially if you are a visual artist. In a season full of colors and details, it’s almost impossible to stay uninspired. So let’s start this spring with a nice illustration of a cute flower-haired girl.

If you’re looking to purchase a similar illustration, you can find many vector characters over on GraphicRiver.

1. How to Create a New Document

After opening Adobe Illustrator, go
to File > New (Control-N). In the dialog box, set the Profile to Web, the Width to 800 px, and
the Height to 900 px.

Create a new document

2. How to Create a Color Palette 

Before
we start illustrating, let’s take a moment to define a color palette. This is
one of the most important steps because the color palette gives us the
atmosphere of the theme and brings us closer to the mood we’re trying to
achieve. 

In this case, we’ll go for eight colors: three dark, three medium, and two light tones. I decided to use soft pastel tones, but
you can go with stronger ones if that’s how you feel about spring.

Create a color palette

3. How to Create a Character 

To create the character, we will use mostly the Pen Tool (P). Beginners might
need some time to get used to it, but it’s worth the time spent learning it because
once you master it, you can create all sorts of amazing vector art.

Step 1

Using
the Pen Tool (P), create an oval shape. This will be the face of our character, so try to make smooth curves at the bottom of the object. Most of the top will
be covered with hair later on, so just pay attention to the lower part. Color
it in #a67c52 from our color palette.

Use the Pen Tool to create the head

Step 2

Draw
the next object: the body. Because we won’t show the character from the chest
down, create a bottle-like shape. Try not to add many anchor points so the
shape looks smooth and elegant.

Use the Pen Tool to create the body

Step 3

In
order to distinguish the head from the body, we will need to create some sort
of a border between those two parts. Select and Copy (Control-C) the head
shape and the body shape and Paste Them in Front (Control-F)

Now, move the
head shape slightly lower. Select both shapes again and use the Intersect command of the Pathfinder panel. This will result in a small new shape which
will serve as a shadow right beneath the chin. Color it #754c24.

Use the Intersect Command of the Pathfinder panel to create a shadow

Step 4

The
eyes are the first thing we do when drawing a face. To make things easier, we
will create one eye and then duplicate it. Create a long oval shape and another
one which will intersect with it. The second shape should indicate where the iris
will be. Copy and Paste in Front the two oval shapes and use the Intersect command of the Pathfinder panel. Color the eye white and the iris #754c24
brown.

Create the iris using the Intersect Command of the Pathfinder panel to create

Step 5

Use the Pen Tool (P) to make three spiky shapes which we will
use as eyelashes. Position them in a corner behind the eye.

Use the Pen Tool to draw the eye lashes

Step 6

Make a copy of the eye object and place both of the
eyes on the head. Flip the eyelashes (Object > Transform > Reflect) on the other side of the right eye. Color them
#40333c, dark grey.

Duplicte the eye and postion them on the head shape

Step 7

Create simple shapes to add details on the face such as
eyebrows, nose, and mouth. These simple shapes should contain no more than three or
four anchor points. Color them #754c24, dark brown.

Use the Pen Tool to create the face detials

Step 8

It
is time to add some clothes too, so creating a simple sleeveless shirt will do just
fine. Use the Pen Tool to make a simple shirt object over the body. Then Select
both the body and shirt, Copy them (Control-C) and Paste in Front (Control-F). Then use the Intersect command of the Pathfinder panel. Color the shirt
in #dfa856, orange.

Use the Pen Tool and the Pathfinder Panel to create a shirt

Step 9

It
is time to add a nice curly hairstyle. Use the Pen Tool to create a wavy line
which will go in a circle and eventually close in a round shape.

Create a wavy hair in outline

Step 10

Once
you are done creating the hair, color it #40333c, dark grey. Select it and arrange it
behind the whole character (Object > Arrange > Send Backward). Now to cover the forehead,
create another wavy shape which will start from the highest middle point of the
head and go down in waves diagonally.

Use the Pen Tool to create bangs

Step 11

Continue
drawing the bangs until you’ve closed the line. Try to keep the symmetry while
creating it. Color it in the same color as the hair, dark grey: #40333c.

Cover the forehead with the bangs

We are done with building this cute character. Now, let’s
add some details.

4. How to Create Details

Step 1

Sketch
some flowers, and try to make at least ten of them. I did some simple daisies, sunflowers,
roses, and tulips. If you use a pen tablet, try using a light grey color so the
sketch will be easier to trace. 

Sketch ten flowers

Step 2

Use the Pen Tool (P) and start
tracing the flowers one by one. Try to keep it simple and don’t get stressed
over the result because these floral elements are for decoration purposes only.
Always start with the petals and finish with the middle circle. Once you are
done, use colors from our color palette to color them.

Use the Pen Tool to trace the flowers sketch and color them

Step 3

Move
on to the next flowers in the sketch. Again, start with the bigger parts and end
with the details. Don’t forget to delete the sketch once you are done tracing.
Use some of the nice colors we chose to color them. 

Use the Pen Tool to trace the flowers sketch and color them
Use the Pen Tool to trace the flowers sketch and color them

Step 4

Keep tracing the rest of the flower drawings.

Use the Pen Tool to trace the flowers sketch and color them
Use the Pen Tool to trace the flowers sketch and color them

Step 5

Once
you are done, Multiply all the flowers once. Change the colors on their copies.
This way you will get more diversity in colors, and the human eye will
perceive them as different objects.

Duplicate the flowers and change their color

Step 6

As
a final detail, sketch a simple bird. Using the Pen Tool (P), trace the
bigger parts first (body, wings, and eye) and then the smaller ones (beak and legs). When you are done, use some of
the brighter colors from our color palette.

Sketch a bird trace and the color it

5. How to Arrange the Details

Step 1

This
is the final stage of the illustration. Start adding the flowers over the hair
surface. You will notice how the bright, warm colors go well over the dark
background. Add the bird, and then start adding the flowers.

Start adding the flowers over the hair

Step 2

Keep adding the flowers one by one. Pay attention to each one of them and the space
it needs. Resize them if necessary so they will fit well in the hair shape.
Resizing them will also result in more diversity in the illustration, so
don’t hesitate to do that.

Resume adding the flowers over the hair

Step 3

Once
you are done adding the flowers, take a moment to observe the whole hair composition.
Move some of them so you can fill some of the empty spaces.

Add all of the flowers over the hair

Step 4

Draw a few small circles and color them in various colors from the color palette.
Position them in the empty areas of the hair, between the flowers. Try to
cover most of the noticeable gaps in the hair area. 

Add colorfull circles as details between the flowers

Step 5

Once it’s all done, Group (Control-G) the whole character and place her on the
artboard with the bottom part slightly out of it. As a final touch, add a
simple rectangle behind the character and color it #f1eac7.

Postion the image over the artboard and draw a simple rectangle as a background

Great Work, You’re Now Done!

Congrats on the (I hope) not too hard work. In this
tutorial we created a cute, minimalistic character with quite a complex feature: the hair. When simplicity and complexity meet, the outcome is usually nice
because we perceive the image as simple but our eyes are busy exploring the
details. Also, we used the Pen Tool a lot and hopefully mastered those anchor
points and paths. Feel free to share your results in the
comments below. 

Spring Girl

How to Create a Boston Terrier Illustration in Adobe Illustrator

Final product image
What You’ll Be Creating

Some time ago, one of our readers asked me to teach her how to draw a Boston Terrier. I decided to create a tutorial to show everybody how to create it. 

Besides the fact that I had to create not just a dog, but a dog of a certain breed, this tutorial also had to be adapted for a beginner level of illustrators. It was challenging. After looking through a large number of pictures of Boston Terriers, I came to the illustration presented to you today. 

As always, we will use simple shapes, and by applying a variety of tools and effects we will transform them into a cute Boston Terrier puppy. And you can decide if it turned out well or not.

If you don’t know what a Boston Terrier looks like, browse some PhotoDune images and get inspired.

1. How to Create the Puppy’s Head

Step 1

After creating a new document (850 x 850 px Width and Height), we will start by forming the shape of the puppy’s head. Using the Rounded Rectangle Tool, create a dark grey rounded rectangle. To get a rounded rectangle with very rounded corners, create the small rounded rectangle first and then stretch it. Or you can go to View > Show Corner Widget and modify the corners by dragging them inside.

Now let’s modify the bottom part of this shape. We’ll use the Fish effect: go to Effect > Warp > Fish and enter the options below. Finally, we need to expand this shape. Select it and go to Object > Expand Appearance.

creating the head

Step 2

For the eyes, create a gray ellipse using the Ellipse Tool (L) and slightly rotate it to the left. Add a slightly rotated black ellipse (for the pupil), followed by a small white circle as a highlight. To make an even circle, draw it using the Ellipse Tool (L) while holding the Shift key.

creating the eye

Step 3

Place the eye on the head. Keeping the whole left eye selected, right-click your mouse and select Transform > Reflect. Once you get a dialogue box, select Axis Vertical, Angle 90 degrees, and press Copy. Move the new eye to the right. Also move the white circle to the right side, because the highlights should always be on one side.

I know that currently it looks like a cute alien! But believe me, it will be a Boston Terrier.

placing the eye and creating another one

Step 4

Now let’s create the nose. Start by creating a grey horizontal ellipse with the Ellipse Tool (L). Then, using the Direct Selection Tool (A), shift the top anchor point a little bit down. Add another grey circle behind the deformed ellipse in the same fill color. 

On the top part of the transformed ellipse, add a light-grey ellipse. And finally create two tiny black ellipses for the nostrils. These black ellipses should not have white strokes; I just added them so you can see it better. You will see that it will change in the next step.

creating the nose

Step 5

Using the Ellipse Tool (L), create a beige oval and place the nose on it. Select the two side anchor points of the ellipse with the Direct Selection Tool (A), and move them down using the Down Arrow key on your keyboard. 

Add the same beige colored rounded rectangle (use the Rounded Rectangle Tool), laying it horizontally. Then rotate it to the left, as in the image below. Make a vertical copy of this rounded rectangle (Transform > Reflect, enter Axis Vertical, Angle 90 degrees, and press Copy). Move the copy to the right.

creating the muzzle

While creating the rounded rectangle, try to avoid having it long and with corners that are not well rounded. To achieve the proper rounding of the corners, create a small rounded rectangle and then stretch it.

how do not make the muzzle

Step 6

Keeping all the beige objects selected (the deformed oval and the two rounded rectangles), unite them by pressing the Unite button on the Pathfinder panel (Window > Pathfinder). Be sure that you work only with the beige muzzle and do not touch the black nose. 

With the beige muzzle selected, apply the Round Corners effect: go to Effect > Stylize > Rounded Corners and select the options presented below. 

Next, expand the shape (Object > Expand Appearance). Create another copy of the beige muzzle behind the original one, making it slightly darker and moving it down just a bit to get a shadow.

creating the muzzle 2

Step 7

For the mouth, create a dark ellipse with the same fill color as the shadow of the muzzle from the previous step (use the Eyedropper Tool (I)).

Make another larger beige ellipse the same color as the basic muzzle, and make sure it is behind the mouth (Control-C, Control-B).

Now make the shadow of this beige ellipse: create a slightly larger ellipse behind (Control-C, Control-B), make it darker, and move it down a little bit.

creating the muzzle 3

Place this cute muzzle on the head of our puppy.

placing the muzzle

Step 8

For the ears, let’s start by drawing another grey ellipse. Using the Direct Selection Tool (A), move down the left and right anchor points. To create the shape shown below, move the handles by using the Direct Selection Tool (A). Make another copy of this shape, change it to a pink color, make it a bit smaller, and place it inside the larger one.

We will place the ears on the head later.

creating the ear

Step 9

To make a light spot in the middle of our Boston Terrier’s head, create another beige ellipse. Grab the Direct Selection Tool (A) and move the left and right anchor points up. To further modify this ellipse, we’ll use the Fish effect: go to Effect > Warp > Fish and enter the options below. Don’t forget to expand this shape (Object > Expand Appearance).

creating the white line on Boston Terriers head

Step 10

In this step we will place the spot and the ears on the Boston Terrier’s head.

First, place the spot we created in the previous step in the middle of the head. Also, place the ear on the left side of the head. To make another ear, take the Reflect Tool (O) and while holding down the Alt key, click the forehead (in a new window enter Vertical, Angle 90 degrees and press Copy). 

The head of our puppy is ready!

placing the ear and creating another one

2. How to Create the Glasses

Step 1

Delete the fill color and set a black stroke color. Hit the Rounded Rectangle Tool and draw a small rounded rectangle, and then apply a warp effect: go to Effect > Warp > Arc. Expand this shape (Object > Expand Appearance). Create a vertical copy of this shape. Move the new shape to the right.

creating the glasses

Step 2

To make the bridge of the glasses, place a black rectangle with no stroke color using the Rectangle Tool (M). Go to Effect > Warp > Bulge and set the warp options. Expand it.

creating the glasses 2

Step 3

Now let’s create the hinge, the little part you see on the side of the glasses. Take the Rounded Rectangle Tool and place a tiny rounded rectangle as in the image below. After that, using the Direct Selection Tool (A), move the anchor points which need to be hidden behind the frame. And then create a vertical copy of this tiny shape (you already know how to do it, right?).

creating the glasses 3

Finally, place the glasses on the dog. How cute and smart does he look now!

placing the glasses

3. How to Create the Puppy’s Body

Step 1

Let’s first slightly rotate the head of our puppy. Now, using the Ellipse Tool (L), draw a dark grey oval. Take the Direct Selection Tool (A) and move down its right and left anchor points. Place the body under the head (Control-X, Control-B).

creating the body

Step 2

Create a copy of the body on top of the original one (Control-C, Control-F) and change its fill color to beige. Finally make this shape smaller and make sure it’s at the top.

creating the body 2

Step 3

To draw the foreleg, start with an oval again. While keeping this oval selected, go to Effect > Warp > Arc. In the new window, adjust the options from the image below. Expand this shape. Next create a small ellipse below and move down its side anchor points using the Direct Selection Tool (A) and use the Down Arrow key on the keyboard to help.

creating the foreleg

Step 4

Make a copy of the small deformed beige ellipse behind the original (Control-C, Control-B), make it darker and move it slightly up. Use the same darker color as for the shadows from the muzzle (use the Eyedropper Tool (I)).

Next make another copy of a deformed beige oval on top of original (Control-C, Control-F), make it darker (use the same Eyedropper Tool (I)) and narrower (use the Selection Tool (V)). Keep it selected and make a copy in front of it (Control-C, Control-F), making it little narrower and lighter. Expand the foreleg.

creating the foreleg 2

Step 5

To create another foreleg, make a vertical copy of the existing one. Move the created copy of the foreleg to the right using the Right Arrow button on your keyboard.

placing the foreleg and creating another one

Step 6

Let’s create the hind leg. Take the copy of the paw from the previous step, where you created the forelegs. Draw another dark grey ellipse and place it behind the paw. In the end, slightly rotate the big vertical ellipse to the left.

creating the hind leg

Step 7

Attach the hind leg to the puppy’s body. Place it in front of the body but behind the forelegs. To create another hind leg, create a vertical copy of the existing one. Move this new hind leg to the right side.

Our cute Boston Terrier is ready.

placing the hind leg and creating another one

4. How to Create the Chair

Step 1

Using the Rounded Rectangle Tool, create a rounded rectangle. In the image below, you can see which fill color you need. Slightly deform this shape to make the back of the chair. Select the rounded rectangle and go to Effect > Warp > Inflate. Enter the options you see below.

creating the back of the chair

For further transformation select the same object and apply another effect. Go to: Effect > Warp > Shell Upper. The necessary options are presented below. Finally, expand this shape.

creating the back of the chair 2

Step 2

Now let’s make the seat. Create a rounded rectangle and apply the Arc effect (Effect > Warp > Arc and use the options below). Expand this shape. Add an ellipse of the same color behind, go to the Pathfinder panel and press the Minus Front button. For both shapes, you don’t need a black stroke. On this image, the black stroke color is only for better visibility.

creating the seat of the chair

Step 3

Let’s continue to create the chair. To make rounded corners for the seat, go to View > Show Corner Widget. Using the Direct Selection Tool (A), select these two sharp corners of the seat and drag inside using the dots that appear.

Attach the back and seat of the chair together. To make a visible dividing line, select the seat and make a copy behind (Control-C, Control-B). Change the color of it and move this part up.

Let’s make a cushion seat. Add a new ellipse over the chair’s back, but behind the seat. The color of this ellipse should be the same as the main color of the chair. Create a copy of this ellipse behind, make it darker, and move slightly up.

creating the seat of the chair 2

Step 4

For the leg of the chair, create a rectangle with the Rectangle Tool (M) and attach it to the bottom of the chair. Next, we will use the Polygon Tool to make a triangle. Take the Polygon Tool and click on your artboard. In the new dialogue window, type 3 Sides with any Radius. Then click OK. Now flatten this triangle to get a result similar to the image below.

creating the leg of the chair

Step 5

Create a small circle (for an even circle, use the Ellipse Tool (L) while holding down the Shift key). After that, behind the circle create a very narrow, long, vertical ellipse. While keeping the ellipse selected, press the Rotate Tool (R) and then the Enter button on your keyboard. In the pop-up window, enter 90 degrees and hit Copy.

Select all three shapes and while holding the Shift and Alt keys, drag them to the right. This way, you’ll create a second copy of them, which will be horizontally aligned. While the newly created three shapes are selected, press the Control-D buttons twice to repeat the previous step and create new groups of these shapes exactly the same distance from the previous one. Now select the whole line of these shapes and while holding the Shift and Alt keys, drag them down. And again, press the Control-D buttons to repeat the previous step.

If you see you need more lines with these shapes, feel free to repeat pressing Control-D until you get enough. It will depend on the shape of your chair.

creating the texture effect

Step 6

Place the grouped objects (right-click > Group) on the chair’s back. Now, keeping them selected, go to Effect > Warp > Arc and use the options below. Our comfortable chair is ready.

placing the texture effect

5. How to Create the Background

Step 1

First, we want to place our Boston terrier on the chair.

placing the Boston Terrier on the chair

Step 2

Create a light beige square behind the image, 850 px Width and Height, by using the Rectangle Tool (M).

creating the background

Awesome Work, You’re Now Done!

If you wish to add some decorations like home plants, you can follow one of my previous tutorials on how to create some indoor plants.

Awesome work, you’re done! I hope you’ve enjoyed following this tutorial. Now you are ready to create your own interesting illustrations with fancy characters and pets. If you have any suggestions for more tutorials, please let me know. I will try to make a tutorial adapted for beginners.

End Result

How to Create a New York Stamp Icon Set in Adobe Illustrator

Final product image
What You’ll Be Creating

In today’s tutorial, we’re going to pull
out our architect hats and learn how to “build” our very own miniaturized set
of New York’s most iconic buildings, using nothing more than the basic shapes
and tools that we work with on a daily basis.

So, assuming you’ve
already refilled your coffee mug, let’s get to it!

And don’t forget, you can always expand your collection by going over to
GraphicRiver, where you’ll find tons of awesome vector buildings.

1. How to Set Up a New Document

Since I’m hoping that you already have
Illustrator up and running in the background, bring it up and let’s set up a New Document (File > New or Control-N)
using the following settings:

  • Number
    of Artboards:
    1
  • Width:
    800
    px
  • Height:
    600
    px
  • Units:
    Pixels

And from the Advanced tab:

  • Color
    Mode:
    RGB
  • Raster
    Effects:
    Screen (72ppi)
  • Preview Mode: Default
setting up a new document

Quick
tip:
some of you might have noticed that the Align New Objects to Pixel Grid option
is missing, which is because I’m running the new CC 2017 version of the
software, where great changes have been made to the way Illustrator handles the way shapes snap to the underlying Pixel Grid.

2. How to Set Up a Custom Grid

Since we’re going to be creating the icons
using a pixel-perfect workflow, we’ll want to set up a nice little grid so that we can have full control
over our shapes, that is if we’re running the older version of the software.

Step 1

Go to the Edit > Preferences > Guides & Grid submenu, and adjust
the following settings:

  • Gridline
    every:
    1 px
  • Subdivisions: 1

Quick
tip:
you can learn more about grids by reading this
in-depth piece on how Illustrator’s Grid System works.

Step 2

Once we’ve set up our custom grid, all we
need to do in order to make sure our shapes look crisp is enable the Snap to Grid option found under the View menu, which will transform into Snap to Pixel each time you enter Pixel Preview mode.

Now, if you’re new to
the whole “pixel-perfect workflow”, I strongly recommend you go through my how
to create pixel-perfect artwork
tutorial, which will help you widen your
technical skills in no time.

3. How to Set Up the Layers

With the New Document created, it would be
a good idea to structure our project using a couple of layers, since this way
we can maintain a steady workflow by focusing on one icon at a time.

That being said, bring up the Layers panel, and create a total of four
layers, which we will rename as follows:

  • layer 1: reference grids
  • layer 2: empire state building
  • layer 3: chrysler building
  • layer 4: world
    trade center building
setting up the layers

4. How to Create the Reference Grids

The
Reference Grids
(or Base Grids)
are a set of precisely delimited reference surfaces, which allow us to build
our icons by focusing on size and consistency.

Usually, the size of the grids determines
the size of the actual icons, and they should always be the first decision you
make when you start a new project, since you’ll always want to start from the
smallest possible size and build on that.

Now, in our case, we’re going to be
creating the icon pack using just one size, more exactly 128 x 128 px, which is a fairly large one.

Step 1

Start by locking all
but the reference grid layer, and then grab the Rectangle Tool (M) and create a 128 x 128 px orange (#F15A24) square, which will help define the
overall size of our icons.

creating the reference grids main shape

Step 2

Add a smaller 120 x 120 px one (#FFFFFF) which will
act as our active drawing area, thus giving us an all-around 4 px padding.

creating the main shape for the active drawing area

Step 3

Group the two squares composing the
reference grid using the Control-G keyboard
shortcut, and then create three copies at a distance of 40 px from one another, making sure to align them to the center of
the Artboard.

Once you’re done,
lock the current layer and move on to the next one where we’ll start working on
our first icon.

creating and positioning all three reference grids

5. How to Create the Stamp Frame

Let’s kick off the project by creating the stamp-like frame which will be
the repeating element for each of our icons. That being said, make sure you’re
on the right layer (that would be the first one) and then zoom in on the first
reference grid.

Step 1

Create the frame’s outer section using a 100 x 116 px rectangle, which we will
color using #45576B and then center align to the underlying active drawing
area.

creating and positioning the main shape for the stamp frames outer section

Step 2

Adjust the shape that we’ve just created by
positioning a couple of 8 x 8 px circles
(highlighted with red) exactly 8 px
from one another both horizontally and vertically, which we will then
cut out from the larger rectangle using Pathfinder’s
Minus Front Shape Mode.

adjusting the stamp frames main section

Step 3

Continue adjusting the resulting shape by
flipping its Fill with its Stroke (Shift-X), and then setting its Weight
to 4 px from within the Stroke panel.

turning the stamp frame into an outline

Step 4

Create the frame’s colored fill section using a 76 x 92 px rectangle (#EFA28B), which
we will center align to the larger outline.

creating and positioning the main shape for the stamp frames colored fill section

Step 5

Finish off the frame by adding an outline to
the colored fill section using the Stroke
method. Create a copy of it (Control-C)
which we will paste in front (Control-F)
and then adjust by changing its color to #45576B and then flipping its Fill with its Stroke (Shift-X). Set
the path’s Weight to 4 px, and then select and group all
three shapes together using the Control-G
keyboard shortcut.

finishing off the stamp frame

Step 6

Once we’ve finished working on the frame, we can
create two copies of it (Control-C >
Control-F
) and position them onto the remaining reference grids, making
sure to paste each one of them onto their respective layer (that would be the
third and the fourth). Then before you lock the layers back, change the color
of the second frame’s fill section to #8CC1ED and the third one’s to #8CEAC8.

creating and positioning the remaining stamp frames onto the reference grids

6. How to Create the Empire State Building

With the frames in place, we can now begin working on the actual buildings,
so make sure you’re back on the right layer (that would be the second one) and
zoom in on the first reference grid so that you can have a better view of the
shapes.

Step 1

Start working on the Empire State Building’s
base by creating a 22 x 18 px rectangle
with a 4 px thick Stroke (#45576B) which we will bottom
align to the fill section’s outline, positioning it at a distance of 5 px from its left edge.

creating and positioning the main shape for the empire state buildings bottom-left base section

Step 2

Create another slightly taller 14 
20 px
rectangle with the same 4
px
thick Stroke (#45576B), which
we will position on top of the one from the previous step.

creating and positioning the second shape for the empire state buildings bottom-left base section

Step 3

Create the right section of the building’s base by placing a copy (Control-C > Control-F) of the two
shapes that we have onto the opposite side of the frame, keeping the same 5 px gap between them and the larger
outline.

creating and positioning the main shapes for the empire state buildings bottom-right base section

Step 4

Start working on the building’s center section,
by creating a 38 x 10 px rectangle
with a 4 px thick Stroke (#45576B) which we will center
align to the frame, positioning it on top of the base shapes.

creating and positioning the main shape for the empire state buildings center section

Step 5

Adjust the shape that we’ve just created by
opening up its path, by adding a new anchor point to the center of its bottom
edge using the Add Anchor Point Tool (+)
and then removing it by pressing Delete.

adjusting the main shape of the empire state buildings center section

Step 6

Continue working your way up by creating a 30 x 12 px rectangle with a 4 px thick Stroke (#45576B), which we will center align to the previous shape,
positioning it on top.

creating and positioning the second shape for the empire state buildings center section

Step 7

Start working on the building’s upper section by creating a 22 x 6 px rectangle
with a 4 px thick Stroke (#45576B), which, as you’ve
probably already guessed, we’ll position on top of the previous shape.

creating and positioning the main shape for the empire state buildings upper section

Step 8

Add another 6
x 12 px
rectangle with a 4 px thick
Stroke (#45576B) on top of the shape
that we’ve just created, making sure to center align the two afterwards.

creating and positioning the second shape for the empire state buildings upper section

Step 9

Finish off the building’s structure, by adding
the antenna using a 14 px tall 4 px thick Stroke (#45576B), which we will of course position on top of all
the other shapes.

adding the antenna to the empire state buildings upper section

Step 10

Next, we’re going to take a
small detour and add in the little highlights before starting work on the
windows themselves. So, using the Rectangle
Tool (M)
, create a bunch of 2 px tall
white (#FFFFFF) rectangles, which will cover the upper visible section of most
of the building’s composing sections.

creating and positioning the main shapes for the empire state buildings highlights

Step 11

Adjust the shapes that we’ve just created so that they turn up looking
like actual highlights, by selecting them all and then lowering their Opacity to just 60%.

adjusting the empire state buildings highlights

Step 12

With the highlights in place, it’s time to start working on the windows,
which we will create by drawing them using a couple of 2 px thick vertical Stroke
lines (#45576B) positioned 4 px from
one another (if you’re using the Align
panel’s Distribute options). Take
your time, and add the lines to each section of the building, selecting and
grouping (Control-G) both them and
the larger composing shapes together as you go along.

creating and positioning the main shapes for the empire state buildings windows

Step 13

Add the hard shadows by creating a couple of
rectangles (#45576B) which we will position so that they overlap the path of each building’s outline.

creating and positioning the main shapes for the empire state buildings shadows

Step 14

Adjust the shadows (all except the top center
one) by individually selecting their top inner anchor points and then pushing
them to the bottom by a distance of 1 px
for the top ones and 2 px for
the rest. You can use the Move Tool (right click > Transform > Move > Vertical > +  / -2 px depending on which side you start with).

adjusting the shape of the empire state buildings shadows

Step 15

Finish off the icon by drawing in the sky using a couple of 2 px thick Stroke lines (#45576B). Take your time, and once you’re done, group
all the lines together using the Control-G
keyboard shortcut, doing the same for all of the icon’s composing sections
afterwards.

finishing off the empire state building icon

7. How to Create
the Chrysler Building

Assuming you’ve already
finished working on the first icon, move on up to the next layer (that would be
the third one), locking the previous one, and then zoom in on the second
reference grid so that we can get started.

Step 1

Start working on the building’s bottom section by creating a 48 x 16 px rectangle with a 4 px thick Stroke (#45576B) which we will center align to the bottom of the
colored fill section’s outline.

creating and positioning the main shape for the chrysler buildings bottom section

Step 2

Create a smaller 32 x 10 px
rectangle with a 4 px thick Stroke (#45576B) which we will position
on top of the previous shape, making sure to center align the two.

creating and positioning the second shape for the chrysler buildings bottom section

Step 3

Finish off this section by adding a 16
x 20 px
rectangle with a 4 px thick
Stroke (#45576B), which we will
adjust by setting the Radius of its
top corners to 8 px from within the Transform panel’s Rectangle Properties.

creating and positioning the third shape for the chrysler buildings bottom section

Step 4

Select all three shapes, and turn them into a single larger path by
uniting them using Pathfinder’s Unite Shape Mode.

uniting the main shapes of the chrysler buildings bottom section into a single larger shape

Step 5

Start working on the building’s left side section by creating a 6 x 18 px rectangle with a 4 px thick Stroke (#45576B), which we will position onto the first step of the
larger shape.

creating and positioning the main shape for the chrysler buildings left side section

Step 6

Add a little ledge to the shape that we’ve
just created, using a 4 px wide 4 px thick Stroke line (#45576B) which we will position onto its top-left
corner. Once you’re done, select and group the two together using the Control-G keyboard shortcut.

adding the little ledge to the main shape of the chrysler buildings left side section

Step 7

Create the building’s right-lower section using
a copy (Control-C > Control-F) of
the one that we’ve just finished working on, which we will vertically reflect (right click > Transform > Reflect
> Vertical
) and then position onto the opposite side of the building.

creating and positioning the main shapes for the chrysler buildings right side section

Step 8

Create the building’s center section using a 32 x 28
px
rectangle with a 4 px thick Stroke (#45576B) which we will position
on top of its base.

creating and positioning the main shape for the chrysler buildings center section

Step 9

Adjust the shape that we’ve just created by setting the Radius
of its top corners to 16 px from
within the Transform panel’s Rectangle Properties.

adjusting the roundness of the main shape of the chrysler buildings center section

Step 10

Continue adjusting the resulting shape by adding a new anchor point to
the center of its bottom edge using the Add
Anchor Point Tool (+)
, and then removing (Delete) in order to open up its path.

opening up the bottom section of the chrysler buildings main center shape

Step 11

Continue working your way up by creating a 24 x 14 px rectangle with a 4
px
thick Stroke (#45576B) which
we will adjust by setting the Radius
of its top corners to 12 px and then
opening up its bottom path. Once you’re done, position the resulting shape on
top of the previously created one.

creating and positioning the second shape for the chrysler buildings center section

Step 12

Add another 16 x 12 px rectangle
with a 4 px thick Stroke (#45576B), which we will adjust
by setting the Radius of its top
corners to 8 px, opening up its
bottom path as we did with the previous shape. Then, once you’re done, position
the resulting shape on top of the building’s center section.

creating and positioning the third shape onto the chrysler buildings center section

Step 13

Start working on the building’s upper section by creating a smaller 8 x 6 px rectangle with a 4 px thick Stroke (#45576B), which we will adjust by setting the Radius of its top corners to 4 px, positioning the resulting shape
on top of the previous shape, making sure to open up its bottom path.

creating and positioning the fourth shape onto the chrysler buildings center section

Step 14

Create the final piece of the building’s upper section using a 6 x 16 px ellipse with a 4 px thick Stroke (#45576B) which we will adjust by cutting it in half by
selecting and then removing its bottom anchor point. Center align the resulting
shape at a distance of 4 px from the
active drawing area’s top edge, making sure to extend its bottom section onto
the previous shape, using the Pen Tool
(P)
.

creating and positioning the last shape for the chrysler buildings upper section

Step 15

Add the antenna using an 8 px tall
4 px thick Stroke line (#45576B), which we will center align to the previously
created shape.

adding the antenna to the chrysler building

Step 16

As we did with the previous building, start adding the little highlights
using white (#FFFFFF) as your main fill color, lowering their Opacity to 60% once you’re done. Create the straight highlights using regular
rectangles, while using cutouts for the arched ones, making sure to send them
to the back of the building afterwards (right
click > Arrange > Send Backward
).

adding the highlights to the chrysler building

Step 17

Start adding details to the upper section of the building by creating a
2 x 2 px circle, which we will color
using #45576B and then position in the center of its second shape.

adding the circular detail to the second shape of the chrysler buildings upper section

Step 18

Create three 2 x 4 px ellipses (#45576B) which we will position 1 px from
one another, moving the center one to the top by 1 px. Group (Control-G)
the shapes and then position them in the center of the top section’s third shape.

adding the first set of decorative ellipses to the third shape of the chrysler buildings upper section

Step 19

Create a second set of 2 x 4 px ellipses
(#45576B), which we will distance at 2
px
from one another, grouping (Control-G)
and then positioning them towards the center of the top section’s fourth shape.

adding the second set of decorative ellipses to the fourth shape of the chrysler buildings upper section

Step 20

Using nine 2 x 2 px squares
(#45576B), add the little windows to the arched section of the building,
grouping them together afterwards using the Control-G keyboard shortcut.

adding the little windows to the chrysler buildings arched section

Step 21

Create a 6 x 41 px rectangle
with a 2 px thick Stroke line (#45576B), which we will
adjust by setting the Radius of its
top corners to 3 px, center aligning
the resulting shape to the bottom of the colored fill section’s outline.

adding the middle rounded shape to the chrysler buildings bottom section

Step 22

As we did with the first building, take your time and draw in the
windows using a couple of 2 px thick
Stroke lines (#45576B) positioned 2 px from one another, selecting and
then grouping (Control-G) them
together once you’re done.

creating and positioning the windows onto the chrysler building

Step 23

Add the shadows using a couple of rectangles which we will position so
that they follow the path of the building’s composing sections.

creating and positioning the main shapes for the chrysler buildings shadows

Step 24

Adjust the shadows, by individually selecting
their top inner anchor points, and then pushing them to the bottom by a
distance of 2 px using the Move Tool (right click > Transform > Move > Vertical > 2 px.

adjusting the shape of the chrysler buildings shadows

Step 25

Finish off the icon by drawing in the sky using a couple of 2 px thick Stroke lines (#45576B). Take your time, and once you’re done, group
all the lines together using the Control-G
keyboard shortcut, doing the same for all of the icon’s composing sections
afterwards.

finishing off the chrysler building icon

8. How to Create
the World Trade Center Building

We are now down to
our third and last icon, so assuming you’ve already moved on up to the next
layer (that would be the fourth one), zoom in onto its reference grid, and let’s
finish this.

Step 1

Create the building’s main shape using a 36 x 56 px rectangle with a 4 px thick Stroke (#45576B) which we will center align to the bottom edge of
the colored fill section’s outline.

creating and positioning the main shape for the world trade centers body

Step 2

Start working on the building’s upper section by creating the antenna using a 36 px tall
4 px thick Stroke (#45576B), which we will position on top of the larger shape.

creating and positioning the main shape for the world trade centers antenna

Step 3

Create the bottom section of the roof platform
using a 28 px wide 4 px thick Stroke (#45576B), which we will center align to the building’s main
shape, positioning it at a distance of 6
px
from it.

creating and positioning the bottom section of the world trade centers roof platform

Step 4

Add the platform’s support legs using a 16 x 6 px rectangle with a 4 px thick Stroke (#45576B), which we will center align to the larger rectangle’s
top edge.

creating and positioning the support legs for the world trade centers roof platform

Step 5

Create the upper section of the platform using
another 28 px wide 4 px thick Stroke (#45576B), which we will center align to the bottom section,
positioning it at a distance of 6 px from
it.

creating and positioning the upper section of the world trade centers roof platform

Step 6

Connect the platform’s two sections using two
sets of 6 px tall 4 px thick Stroke lines (#45576B), which we will position 4 px from one another using the Align panel’s Distribute options, placing one on each side of the antenna.

creating and positioning the center support legs for the world trade centers roof platform

Step 7

Quickly grab the Pen Tool (P), and then draw in the diagonal support rods using a 2 px thick Stroke line (#45576B), starting from the top section of the
platform and going up onto the center section of the antenna.

creating and positioning the diagonal support rods for the world trade centers roof platform

Step 8

Finish off the upper section of the building by
adding an 8 px wide 4 px thick Stroke line (#45576B) which we will center align to the antenna.
Then, once you’re done, select and group all of the current section’s shapes
together using the Control-G keyboard
shortcut.

finishing off the world trade centers roof platform

Step 9

Add the main highlights using seven 32 x 2 px rectangles (color: white; Opacity: 60%) which we will vertically stack 6 px from one another, grouping (Control-G) and then center aligning
them to the building’s main body.

adding the main highlights to the world trade center buildings main body

Step 10

Start working on the front section of the
building by creating the windows using twelve 20 px wide 2 px thick Stroke lines (#45576B) vertically
stacked 4 px from one another.
Once you have the lines, group (Control-G)
and then center align them to the tower’s main body, at a distance of 4 px from its top edge.

adding the front section windows to the world trade center buildings main body

Step 11

Add the front section highlights using six 20 x 2 px rectangles (color: white; Opacity: 60%) vertically stacked 6 px from
one another, which we will group (Control-G)
and then center align to the windows, positioning them underneath the first Stroke line. Then, once you’re done,
select and group both the windows and highlights together using the Control-G keyboard shortcut.

adding the highlights to the front section of the world trade center buildings main body

Step 12

Create the front section’s main outline using a 20 x 56 px rectangle with a 4 px thick Stroke (#45576B), which we will center align to the building’s main
body.

creating and positioning the main shape for the world trade centers front section outline

Step 13

Adjust the rectangle by individually selecting
its top anchor points and pushing them to the inside by a distance of 8 px using the Move tool (right click >
Transform > Move > Horizontal > + / – 8 px
depending on which side
you start with).

adjusting the main shape of the world trade centers front section

Step 14

Create a copy (Control-C > Control-F) of the resulting shape, and then use it
to mask the front section’s windows and highlights (right click > Make Clipping Mask), making sure to send them to
the back afterwards (right click >
Arrange > Send Backward
).

masking the world trade center buildings front section highlights and windows

Step 15

Add the background windows using a couple of 2 px thick Stroke lines (#45576B), vertically stacked 4 px from one another. Start from the outer edge of the larger
outline and go all the way to the front section’s one. Then, once you’re done, select and group all of the building’s shapes together using the Control-G keyboard shortcut.

adding the background windows to the world trade centers body

Step 16

Finish off the icon by drawing in the sky using
a couple of 2 px thick Stroke lines (#45576B). Once you’re
done, group (Control-G) all the lines
together, doing the same for all of the icon’s composing sections.

finishing off the world trade center building icon

Hats Down!

Great work! Our little icon pack is completely finished!

I hope you’ve managed to follow each and every step,
and as always learned something new and useful during the process.

final project preview

How to Create an Auto Repair Shop Illustration in Adobe Illustrator

Final product image
What You’ll Be Creating

In today’s tutorial, we’re going
to put on our mechanic’s hat and take a look at the process of creating a
car repair shop illustration, using the most basic of tools that Illustrator
has to offer.

That being said,
take a quick sip of that freshly brewed coffee and let’s get started!

Oh, and don’t forget you can always expand the project by checking out
GraphicRiver, where you can find tons of car-themed illustrations ready to be
clicked on.

1. How
to Set Up a New Project File

Since I’m assuming you already have
Illustrator up and running in the background, bring it up and let’s set up a New Document (File > New or Control-N)
for our project using the following settings:

  • Number
    of Artboards:
    1
  • Width:
    1200
    px
  • Height:
    600
    px
  • Units:
    Pixels

And from the Advanced tab:

  • Color
    Mode:
    RGB
  • Raster
    Effects:
    Screen (72ppi)
  • Preview Mode: Default
setting up a new document

2. How
to Set Up a Custom Grid

Now, I know we’re not working on icons
today, but since we’re going to be creating the illustration using a
pixel-perfect workflow, we’ll want to set up a nice little grid so that we can
have full control over our shapes.

Step 1

Go to the Edit > Preferences > Guides & Grid submenu, and adjust
the following settings:

  • Gridline
    every:
    1 px
  • Subdivisions: 1
setting up a custom grid

Quick
tip:
you can learn more about grids by reading this
in-depth piece on how Illustrator’s Grid System works.

Step 2

Once we’ve set up our custom grid, all we
need to do in order to make sure our shapes look crisp is enable the Snap to Grid option found under the View menu, which will transform into Snap to Pixel each time you enter Pixel Preview mode.

Now, if you’re new to
the whole “pixel-perfect workflow”, I strongly recommend you go through my how
to create pixel-perfect artwork
tutorial, which will help you widen your
technical skills in no time.

3. How
to Set Up the Layers

Once we’ve finished setting up our project
file, it would be a good idea to structure our document using a few layers, since this way we can maintain a steady workflow by focusing on one
section of the illustration at a time.

That being said, bring up the Layers panel, and create a total of three
layers, which we will rename as follows:

  • layer 1: background
  • layer 2: garage
  • layer 3: car
setting up the layers

Quick tip: I’ve colored all of my layers using the same green
value, since it’s the easiest one to view when used to highlight your selected
shapes (whether they’re closed or open paths).

4. How to Create
the Background

We’re going to
kick off the project by creating the little sunset background, so make sure
you’re on the right layer (that would be the first one), and then lock all the
other layers and let’s get started.

Step 1

Grab the Pen Tool (P) and use
it to create the foreground line by drawing a 600 px wide 16 px thick Stroke line, which we will color using
#382E2E and then center align to the underlying Artboard at a distance of 106
px
from its bottom edge.

creating the foreground line

Step 2

With the foreground in place, start working on the circular background
by creating a 488 x 488 px circle,
which we will color using #EFBB6A and then center align to the Artboard’s bottom edge.

creating and positioning the backgrounds larger circle onto the Artboard

Step 3

Create a slightly smaller 328
x 328 px
circle (#DDA25B), which we will position on top of the previous
one, aligning it to its center. Once you have both shapes in place, select and
group them together using the Control-G
keyboard shortcut.

creating and positioning the backgrounds smaller circle

Step 4

Since we want the bottom sections of both circles to be hidden, we’ll
have to mask them using a 600 x 380 px rectangle
(highlighted with red) which we will center align to our foreground line,
positioning it over its top half. Once we have the rectangle in place, simply
select both it and the grouped circles and then right click > Make Clipping Mask.

masking the bottom section of the backgrounds two circles

Step 5

Finish off the background by simply selecting the circles that we’ve
just masked and then sending them to the back of the foreground line by right clicking > Arrange > Send to
Back
. Once you’re done, quickly select all of the background’s composing
shapes and group them together using the Control-G
keyboard shortcut.

sending the masked circles to the back of the foreground line

5. How to Create
the Garage

Since we’re done
working on the background, you can lock its layer and move on up to the next
one (that would be the second one), where we will take our time and build the
little garage.

Step 1

Create the front section of the building, using a 272 x 200 px rectangle, which we will color using #E5DCDC and then
position onto the upper half of the foreground line, at a distance of 196 px from the Artboard’s left edge.

creating and positioning the main shape for the garages front section

Step 2

Give the shape that we’ve just created an outline using the Stroke method, by creating a copy of it
(Control-C) which we will paste in
front (Control-F) and then adjust by
first changing its color to #382E2E and then flipping its Fill with its Stroke (Shift-X). Set the resulting shape’s Weight to 16 px, and then select and group (Control-G) both it and the underlying rectangle together.

adding the outline to the garages front section

Step 3

Start working on the garage entrance by creating a 168 x 72 px rectangle (#755757) with a 16 px thick outline (#382E2E) which we will group (Control-G) and then center align to the
front section’s bottom edge.

creating and positioning the main shapes for the front section of the garages entrance

Step 4

Give the entrance some depth by adding its side section using a 24 x 72 px rectangle (#998181) with a 16 px thick outline (#382E2E), which we
will group (Control-G) and then
align to the larger section’s left edge.

creating and positioning the main shapes for the side section of the garages entrance

Step 5

Create the actual door using a 168
x 32 px
rectangle (#65ABCE) with a 16
px
thick outline (#382E2E), to the center of which we will add a 168 px wide 8 px thick Stroke line
(#382E2E). Group (Control-G) all
three shapes together, and then position them on top of the entrance’s front
section.

creating and positioning the main shapes for the garage entrances front door

Step 6

Create the little motor operating the door, using a 32 x 16 px rectangle (#382E2E),
on top of which we will add a smaller 16
x 8 px
one (#382E2E), which we will group (Control-G) and then left align to the garage door.

adding the little motor to the garages door

Step 7

Start working on the garage’s shelf by creating its left leg using a 74 px tall 8 px thick Stroke line
(#382E2E), which we will center align to the entrance’s front section,
positioning it at a distance of 26 px from
its right edge.

creating and positioning the main shape for the garage shelfs left leg

Step 8

Create the leg’s bottom section using a 16 x 16 px square (#382E2E), which we will center align to its
bottom edge.

adding the bottom section to the garage shelfs leg

Step 9

Draw the actual shelves using two 38 px wide 8 px thick Stroke lines (#382E2E), which we will
vertically stack at a distance of 16 px from
one another, grouping (Control-G)
and then positioning them between the leg and the entrance’s right edge.

adding the horizontal lines to the garages shelf

Step 10

Add a 14
x 8 px
rectangle (#382E2E) on each shelf, and then select and group
all its composing shapes together using the Control-G keyboard shortcut. Also, since we’re pretty much done
with the garage’s entrance, you can select all its composing sections and group
(Control-G) those as well.

finishing off the garages shelf

Step 11

Create the building’s street number sign using
a 20 x 16 px rectangle (#382E2E),
which we will position on the right side of the entrance, aligning it to the
door outline’s bottom edge.

adding the little street plate to the garages front section

Step 12

Create the little road blocker using a 32 px tall 8 px thick Stroke line
(#382E2E) on top of which we will add a 16
x 16 px
circle (#382E2E) which we will group (Control-G) and then position on the right side of the garage’s
entrance. Once you’re done, select and group all the shapes that we’ve created
so far using the Control-G keyboard
shortcut.

adding the little road block to the garages front section

Step 13

Create the garage’s side section using a 136 x 200 px rectangle (#998181)
with a 16 px thick outline (#382E2E), which we will group (Control-G) and
then position on the right side of the building.

creating and positioning the main shapes for the garages side section

Step 14

Add the horizontal detail lines using eleven 136 px wide 8 px thick Stroke lines (#382E2E), which we will
vertically stack at a distance of 16 px from
one another, grouping (Control-G)
and then center aligning them to the building’s side section.

adding the horizontal detail lines to the garages side section

Step 15

Create the little window using a 32
x 40 px
rectangle (#5086A3) with a 16
px
thick outline (#382E2E), which we will group (Control-G) and then center align to the building’s side section,
positioning it on the second horizontal detail line. Once you’re done, select
all of the side section’s composing shapes and group (Control-G) those together as well.

creating and positioning the main shapes for the garages window

Step 16

Draw the drainpipe using an 8
px
thick Stroke line (#382E2E)
which we will then position on the right side of the building, at a distance
of just 4 px from it.

adding the drainage pipe to the garages side section

Step 17

Connect the pipe to the building using two 16 x 8 px rectangles (#382E2E) which we will vertically stack at a
distance of 136 px from one another,
and then position between the pipe and the larger garage itself. Once you’re
done, select and group all three shapes together using the Control-G keyboard shortcut.

connecting the drainage pipe to the garages side section

Step 18

Move a few pixels up, and start working on the air conditioner unit by
creating its side section using a 56 x
32 px
rectangle (#6B6868) with a 16
px
thick outline (#382E2E), which we will group (Control-G) and then position onto the building’s side section, at a
distance of 24 px from its right
edge.

creating and positioning the main shapes for the air conditioner units side section

Step 19

Create the front section using a 24
x 32 px
rectangle (#969393) with a 16
px
thick outline (#382E2E) which we will group (Control-G) and then position on the left side of the shapes from
the previous step.

creating and positioning the main shapes for the air conditioning units front section

Step 20

Finish off the air conditioner by adding a
couple of rectangles as seen in the reference image to give it more detail,
selecting and grouping (Control-G)
all its composing shapes together afterwards.

adding details to the garages air conditioner unit

Step 21

Create the garage sign’s front section using a 128 x 48 px rectangle (#65ABCE) with a 16 px thick outline (#382E2E), which we will group (Control-G) and then left-align to the
motor’s left edge, positioning it at a distance of 48 px from it.

creating and positioning the main shapes for the signs front section

Step 22

Next, grab the Pen Tool (P)
and draw in the little wrench using an 8
px
thick Stroke line with the
color set to #382E2E.

adding the little wrench to the garage signs front section

Step 23

Add the little screws using four 8
x 8 px
circles (#382E2E), which we will position onto each of the sign’s
corners, making sure to leave a 4 px
gap around them. Once you’re done, select and group all of the front section’s
composing shapes together using the Control-G
keyboard shortcut.

adding the little screws to the garage signs front section

Step 24

Create the sign’s side section using a 24 x 48 px rectangle (#5086A3) with a 16 px thick outline (#382E2E), which we will group (Control-G) and then position onto its
right side.

creating and positioning the main shapes for the garage signs side section

Step 25

Finish off the sign by adding the support legs using two 16 x 16 px squares (#382E2E) underneath
its front section, selecting and grouping (Control-G)
all its composing shapes once you’re done.

adding the support legs to the garage signs front section

Step 26

Start working on the street light’s pole by drawing it using an 8 px thick Stroke line (#382E2E), which we will position on top of the larger
building, on the left side of its sign.

creating and positioning the main shapes for the street lights pole

Step 27

Create the light
cap using a 32 x 32 px circle (#382E2E)
which we will adjust by cutting its bottom half by selecting its bottom anchor
point using the Direct Selection Tool
(A)
and then removing it by pressing Delete.
Position the resulting shape onto the shorter end of the pole, and then add a 16 x 8 px rectangle (#382E2E)
underneath it, selecting and grouping (Control-G)
all three shapes together afterwards.

Since we’re pretty much done working on the garage, you can select and
group (Control-G) all its composing
sections together as well.

finishing off the garages street light

6. How to Create
the Car

Assuming you’ve
already locked the previous layer, move on up to the third and last one, where
we will create the last piece of our little illustration.

Step 1

Start working on the rear end of the car by creating a 40 x 32 px rectangle (#E2775A) with a 16 px thick outline (#382E2E) which we will group (Control-G) and then position onto the
left side of the garage.

creating and positioning the main shapes for the cars rear end

Step 2

Add the tail lights using two 12
x 16 px
rectangles (#382E2E) which we will bottom align to the shapes that
we’ve just created, positioning each one onto its sides.

adding the tail lights to the cars rear end

Step 3

Create the rear handle using a 12
x 12 px
square (#382E2E), which we will center align to the rear end’s top
section.

adding the little handle to the front section of the cars rear end

Step 4

Finish off the front section of the car’s rear end by adding the little bumper using a 12 x 16 px rectangle (#382E2E) which we
will position onto the left side of the current section, making sure to select
and group (Control-G) all its
composing shapes together afterwards.

adding the little bumper section to the cars rear end

Step 5

Create the rear end’s side section using a 72 x 32 px rectangle (#CC5F46) with a 16 px thick outline (#382E2E), which we will group (Control-G) and then position onto the
right side of the previously grouped shapes.

creating and positioning the main shapes for the side section of the cars rear end

Step 6

Next, create a 16 x 4 px rectangle
(#382E2E) and position it onto the side section’s lower-left corner, selecting
and grouping all its shapes together afterwards using the Control-G keyboard shortcut.

adding the little detail rectangle to the side section of the cars rear end

Step 7

Create the front section of the car’s front end using a 40 x 28 px rectangle (#E2775A) with a 16 px thick outline (#382E2E), which we
will group (Control-G) and then
right align to the previously grouped shapes.

creating and positioning the front section of the cars front end

Step 8

Add the little window using a 12 x 16 px rectangle (#382E2E) which we will center align to the bottom edge of the shapes from
the previous step, selecting and grouping (Control-G)
all of them together afterwards.

adding the little window to the front section of the cars front end

Step 9

Start working on the side section of the car’s front part by creating a 90 x 40 px rectangle (#CC5F46) which we will
position onto the right side of the rear end.

creating and positioning the main shape for the side section of the cars front end

Step 10

Add the cabin’s upper section using a 32 x 20 px rectangle (#CC5F46), which we will position on top of
the larger one’s left side.

creating and positioning the main shape for the upper section of the cars front end

Step 11

Unite the two rectangles into a single larger
shape using Pathfinder’s Unite Shape Mode, and then
adjust the resulting shape by selecting and pushing its inner anchor point to
the right side by a distance of 16 px (right click > Transform > Move > Horizontal
> 16 px
).

adjusting the upper section of the cars front end

Step 12

Continue adjusting the shape by selecting its top-right anchor point and
pushing it to the bottom by a distance of 4
px
(right click > Transform >
Vertical > 4 px
).

adjusting the side section of the cars front end

Step 13

Give the resulting shape a 16 px thick
outline (#382E2E) using the Stroke
method, selecting and grouping both shapes together afterwards using the Control-G keyboard shortcut.

adding the outline to the side section of the cars front end

Step 14

Create the side window using a 24 x 16 px rectangle (#382E2E), which we will adjust by selecting and pushing its top right
corner to the left by a distance of 12
px
(right click > Transform >
Move > Horizontal > -12 px
). Once you’re done, position the resulting
shape onto the upper section of the car’s front end.

adding the side window to the side section of the cars front end

Step 15

Add the door handle using a 12 x
4 px
rectangle (#382E2E) underneath which we will add a narrower 8 x 4 px one (#382E2E). Group (Control-G) the two shapes and then
position them below the window, at a distance of 4 px.

adding the door handle to the side section of the cars front end

Step 16

Add the headlight using a 14 x
20 px
rectangle (#382E2E), which we will position onto the nose of the car.

adding the head light to the side section of the cars front end

Step 17

Add the little front bumper section using a 12 x 16 px rectangle (#382E2E), which we will bottom align to the
front end of the car. Once you’re done, select and group all of the current
section’s composing shapes together using the Control-G keyboard shortcut, doing the same for the entire car
afterwards.

adding the little bumper section to the cars front end

Step 18

Create the front wheels using two 32
x 32 px
circles (#969393) with a 16
px
thick outline (#382E2E) on top of which we will add a set of smaller 8 x 8 px circle (#382E2E). Individually
group each tire’s shapes together, and then position them over the car as seen in the reference image.

creating and positioning the main shapes for the cars front wheels

Step 19

Create the back side wheels using a copy (Control-C) of the front ones which we will paste in the back (Control-B) and then move towards the
left by a distance of 28 px (right click > Transform > Move >
Horizontal > -28 px
). Quickly adjust the copies by changing the color of
the grey circles to #6B6868, and then select and group all of the car’s
composing sections together using the Control-G
keyboard shortcut.

creating and positioning the main shapes for the cars back wheels

Well Done!

There you have it—a fairly short and easy tutorial on how to
create your very own car repair shop illustration, which can be used in any
future personal projects. I hope that you’ve managed to keep up with each and
every step and most importantly learned something new and useful along the way.

finished project preview

Best of the Design Web: March 2017

Welcome back to Best of the Design Web, where we feature some of the
best design tutorials of this past month! Tackle new and exciting
projects from across the web, and let us know your favorites in the
comments!

10 Amazing Tutorials From Across the Web

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  • Realistic Wood Textures Using Photoshop Tools

    How to Create Realistic Wood Textures Using Photoshop Tools

    In this tutorial, our very own Jenny Le shows you how to create awesome wood textures from scratch. Learn how to use Photoshop’s unique filters to create realistic wood for any project.

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  • School Bus Illustration in Adobe Illustrator

    How to Create a School Bus Illustration in Adobe Illustrator

    Instructor Bao Nguyen takes you along the journey of creating this wonderful school bus illustration. Learn how to use fast tools in Illustrator to build a bus from simple shapes and gradients.

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  • Realistic Chalk Lettering Effect

How to Create a Realistic Chalk Lettering Effect

Love chalk art? In this tutorial, expert Chris Spooner shows you how to create exquisite chalk lettering in Adobe Illustrator. Learn how to plan out the initial typography before experimenting with realistic chalk effects.

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  • Beautiful Portrait in Adobe Photoshop

    Digitally Color a Delicate, Beautiful Portrait in Adobe Photoshop

    Create a stunning portrait inspired by Emma Leonard’s great tips! In this tutorial, Emma shows us how to start a portrait with a pencil drawing before moving onto color in Photoshop.

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  • Mixed Inks with Adobe InDesign

    Create Mixed Inks with Adobe InDesign

    Learn great InDesign tips from instructor Jo Gulliver! In this tutorial, Jo shows us how to create new ink swatches and groups using Adobe InDesign.

    Visit Tutorial

  • 7 Steps to Great Character Design

    Video Tutorial: 7 Steps to Great Character Design

    Disney artist Aaron Blaise shows you his incredible process behind the character designs of some of your favorite classic movies. Learn the importance of creating a story for your characters as well as how to draw them out in Adobe Photoshop.

    Visit Tutorial

  • Pans Labyrinth-Style Monster

    How to Create a Pan’s Labyrinth-Style Monster Painting

    In this tutorial, Jana Heidersdorf shows you how to create an atmospheric, mixed media painting inspired by the horror movie from Guillermo del Toro. Follow her process and get an inside look with a bonus video.

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  • Double Exposure Effect in Photoshop

    How to Make a Double Exposure Effect in Photoshop

    Learn how to make a trendy double exposure effect from Adobe Creative Cloud’s official YouTube channel. In this quick video, learn how to blend two images together using a variety of Photoshop tools.

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  • Neon Nightclub Music Poster in Photoshop CC

    How to Create a Neon Nightclub Music Poster in Photoshop CC

    In this quick video, instructor Nathaniel Dodson shows you how to create a wicked neon music poster in Photoshop. Learn how to create the initial geometric elements before finalizing the overall design.

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  • Top 15 Tutorials From Envato Tuts+ Design & Illustration

    Our
    experts have provided you with many great tutorials this month! Here
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    And see entries from our latest Envato Tuts+ Community Challenge: Created By You, celebrating the incredible efforts of our talented community.

    10 Premium Design Resources

    Before you go, be sure to pick up some amazing premium design assets from GraphicRiver and Envato Elements. Browse their incredible collections of Photoshop Actions, vector elements, and more for high-quality designs. And check out a few of our favorites below!

    MixArt – Sketch Painting Photoshop Action

    Download one of the best-selling Photoshop actions Envato Market has to offer! This brilliant action lets you create a stunning sketch effect with just a few simple clicks. Simplify your workflow and save countless hours with this effective Photoshop action.

    MixArt - Sketch Painting Photoshop Action

    Animated Retro Vintage Film – Photoshop Actions

    Love vintage films? Then you’ll definitely love this Photoshop action! This action allows you to generate a video sequence of animated vintage effects to apply to your photos or videos. Choose from 24 brilliant color options for easy, non-destructive editing.

    Animated Retro Vintage Film - Photoshop Actions

    Retro Vintage Text Effects

    Retro effects will always be a popular staple in the graphic design industry. And with this incredible package, you’ll get access to 10 amazing layer styles that are fully editable. Create stunning retro-inspired headers and more with this Photoshop package.

    Retro Vintage Text Effects

    Stitched Leather Generator

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    Stitched Leather Generator

    8 Tileable Paper Texture Photoshop Patterns

    Need a paper texture for your next project? Then enjoy this package of eight tileable paper textures. This download includes one pattern file with 16 different patterns to choose from. Explore these incredible textures at two different resolution sizes for amazing possibilities.

    8 Tileable Paper Texture Photoshop Patterns

    Galaxy Backgrounds

    Make your designs sparkle with this set of galaxy backgrounds. Great for wallpapers, website backgrounds, and more, this pack includes eight exclusive galaxy backgrounds perfect for your creative needs.

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    The Ultimate 1001 Text Effects

    Upgrade your design arsenal with this ultimate pack of 1001 text effects. With effects ranging from stamp effects to gold foiling and more, you’ll wonder why you didn’t download this package sooner! Enjoy access to 1001 text and logo effects all in one convenient file.

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    Flat Creative Workspace Tools

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    Astronout Signature Typeface

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    Brave Typeface

    Feeling a little brave? Dive into a new design adventure with this exquisite typeface. A futuristic design that is sure to stand out, this font is designed with minimal lines for an artistic, modern effect. Enjoy 317+ glyphs and foreign characters included in this download.

    Brave Typeface

    How to Create a Flat Design Wall Shelves Illustration in Adobe Illustrator

    Final product image
    What You’ll Be Creating

    For a long time we’ve used wall shelves to hold our books, cups, and lamps, or just to decorate our home with plants and portraits. They are very useful and always help us to save space in any place, and because of this I was inspired to create this tutorial, where we’ll draw these two wall shelves.

    In this tutorial you will learn how to create these shelves using simple shapes and applying basic techniques to create each of the elements that are on them. I hope you enjoy the process and learn something new.

    If you’re looking for inspiration, GraphicRiver has plenty of flat design vectors for you to browse.

    1. How to Create a Wall Shelf

    Step 1

    Let’s start by creating a new document (File > New) with a Width of 800 px and a Height of 600 px. The first thing would be to create the
    shelf where all the objects will be placed.

    For the shelf, create a 280 x 16 px rectangle with the Rectangle
    Tool (M)
    and select #8199A3 as the fill color. For the shelf’s support, create a bolt using a
    14 x 30 px rectangle and then a 4 x 4 px ellipse (#8FAAB5) with the Ellipse Tool (L)

    Creating the table rectangles

    Step 2

    Add shadows to the shelf’s support using a
    14 x 8 px rectangle (#6B7F87), duplicate the bolt
    (Control-C > Control-F), and change its fill color to #6B7F87. After that, send it backwards (Right click > Arrange >
    Send Backward
    ) and move the ellipse down twice using the arrow keys on your
    keyboard.

    Group all the elements making up the support (Control-G) and duplicate it (Control-C > Control-F). Secure it to
    the other side of the shelf as shown in the image below.

    Now adding the supports

    Step 3

    Group all of the shelf together (Control-G) and
    duplicate it (Control-C > Control-F). Place the second shelf by
    double-clicking the Selection Tool (V) and setting a distance of 140 px above
    the other shelf in the dialog window.

    Add a distance of 140 px between the shelves

    2. How to Create the Books

    Now that we have created the shelves, we will draw each of the elements that will be on them. Let’s begin by drawing the first set of books.

    Step 1

    For the first book, create a 15 x 62 px
    rectangle (#A094D9). Then add two 15 x 4 px
    rectangles (#897FBA) and a 7 x 7 px ellipse (#897FBA).

    Afterwards, add a 7 x 62 px rectangle (#A094D9) above the book and set
    the Blending Mode to Multiply with a 20% Opacity using the Appearance
    panel. Group everything together
    (Control-G).

    A new book with rectangles and ellipse

    Step 2

    For the second book, create one 12 x 55 px rectangle
    (#3498DB) and three 12 x 3 px
    rectangles (#EDEEF0), and then separate them
    vertically every 3 px.

    Afterwards, add a 6 x 55 px rectangle (#3498DB) and set the Blending
    Mode
    to Multiply with a 20% Opacity using the Appearance panel. Group the entire book together (Control-G)
    and place it next to the other book.

    Second book with three lines

    Step 3

    For the third book, create a 6 x 50 px rectangle
    (#F6CD61) and add a 3 x 30 px
    rectangle (#EDEEF0) in its center. Afterwards, create a 3 x 50 px rectangle (#F6CD61) and set the Blending
    Mode
    to Multiply with a 20% Opacity. Group the book together (Control-G).

    Double-click the Rotation Tool (R) and enter
    an angle of 350 degrees in the dialog window. With the help of the guide lines, place the book next to the others.

    Step 4

    Now let’s create the second set of books.

    First, create a 58 x 15 px rectangle (#67537A) and then select the
    right-side nodes and round the corners with Live Corners using the Direct
    Selection Tool (A)
    .

    Duplicate the rectangle (Control-C > Control-F)
    and change its fill color to #EDEEF0. Go to Effect > Path > Offset Path and set an offset of -3
    px
    . Then, expand its appearance (Object > Expand Appearance).

    Now select the left-side nodes and align them
    next to another rectangle.

    Now create a new book of the second group

    Step 5 

    Copy the last rectangle (Control-C) for a
    moment. Then select both rectangles and apply Minus Front located in the
    Pathfinder panel. 

    Paste again the rectangle (Control-F), select
    the left-side nodes and move them 2 px to the right. Now create a 60 x 2 px
    rectangle (#C2C3C9) to add a shadow on the book’s spine, removing the rest using the
    Shape Builder Tool (Shift-M)

    Moving the left-side nodes and add a shadow

    Step 6

    Add a bookmark by creating a 6 x 8 px rectangle
    (#39B4FF). Take the Pen Tool (P)
    and add a node in the middle of the bottom, and then move it upwards slightly.

    Now group the book together (Control-G).

    Adding a bookmark con Pen Tool

    Step 7

    For the second book, we’ll be using the same
    procedure from steps 4–6, so use a 49 x 12 px rectangle (#1DABB8) and
    round its left-side corners.

    Duplicate the rectangle (#EDEEF0) (Control-C
    > Control-F
    ) and apply an offset of -3 px. Continue with steps 5-6 explained
    above.

    The second book with a rectangle and round the right-side corners

    Step 8

    It’s time to create the third set of books. Begin by creating a 70 x 23 px rectangle (#39B4FF) and then add two 4 x 23 px rectangles (#EDEEF0) and
    one 8 x 12 px rectangle (#EDEEF0).

    Afterwards, create a 70 x 12 px rectangle (#39B4FF) and set the Blending
    Mode
    to Multiply with an Opacity of 20% using the Appearance panel. 

    Creating the third set of books

    Step 9

    We’ll create a second book the same way we did
    in step 7. Use a 61 x 15 px rectangle (#C2B6D6). 

    Creating the second book the same way in step 7

    Step 10

    Now to create the last set of books.

    For the first book, start with a 70 x 10 px
    rectangle (#67537A). Then add two 2 x 10 px
    rectangles (#EDEEF0) and one 30 x 2 px
    rectangle (#EDEEF0).

    Finish the set by creating a 70 x 5 px rectangle
    (#67537A) and set the Blending
    Mode
    to Multiply with a 20% Opacity. Group the book (Control-G).

    Another book with rectangles

    Step 11

    For the second and third books in this set, use
    a 70 x 10 px rectangle (#4CD4B0) and add four 3 x 10 px rectangles (#EDEEF0).
    Afterwards, create a 70 x 5 px rectangle (#4CD4B0) and set the Blending
    Mode
    to Multiply with a 20% Opacity. Group the book (Control-G).

    Duplicate the last book (Control-C >
    Control-F
    ) and double-click it to enter Isolate Mode. Change the fill color #F6CD61 and the shadow’s fill color by using the Eyedropper Tool (I) and pressing Shift on the color of the other rectangle. Press Escape to exit
    Isolate Mode.

    Duplicating the book twice

    3. How to Create the Portraits

    Step 1

    In this step we are going to create portraits
    for our shelves. Start by creating one 51 x 72 px rectangle (#6F5E87) and one 40 x 60 px
    rectangle (#F7F7F8).

    Then duplicate the last rectangle (#D8D9DD)
    twice (Control-C > Control-F), and move the last copy down twice and once to the right using your keyboard’s arrows. Select it along with the last
    copy and apply Minus Front from the Pathfinder panel.

    Creating a new portrait for our shelves

    Step 2

    Create a new 30 x 48 px rectangle (#6F5E87), and then add two 40 x 40 px rectangles (#BADEB2) and rotate them 45 degrees using the Rotate Tool (R). Use the
    Shape Builder Tool (Shift-M) to remove the remaining part.

    Add a sun by creating a 14 x 14 px ellipse (#F7E999). Group all the elements of the
    portrait (Control-G).

    Now adding a mountains and a sun

    Step 3

    For the second portrait, use a 45 x 63 px
    rectangle (#299EBF), and add an inner frame using a 33 x 50 px rectangle (#8BCBDE).
    Then duplicate the inner frame (#7FBACB) twice (Control-C > Control-F), move the last copy twice down and once to the right, and apply Minus Front on the Pathfinder panel—make sure both copies are selected when applying Minus
    Front

    Set the Opacity to 50% in the Appearance
    panel.

    New portrait using Rectangle Tool

    Step 4

    Add two 70 x 70 px rectangles, selecting #D8E2EC and #87E8C6 as the fill colors. Rotate them 45 degrees using the Rotate Tool (R).
    Then select the Shape Builder Tool (Shift-M) and subtract towards the inner
    frame, leaving the inner forms.

    Group the portrait (Control-G).

    Adding a mosaic with rectangles

    Step 5

    For the last portrait, use a 42 x 55 px rectangle
    (#67537A) and set the inner frame to 34 x 46 px (#FFFFFF).
    Follow the same steps as mentioned in step 2 to apply the inner shadow.

    Add a 26 x 38 px rectangle ( #EDEEF0). Then add a 14 x 14 px ellipse (#F7A3A2) and
    a three-pointed polygon and a radius of 8 px (#82BBC2) using the Polygon Tool.

    Another portrait with a ellipse and triangle

    4. How to Create the Plants

    Step 1

    Now let’s draw the plants that will liven up
    the shelves. Use a 32 x 26 px rectangle (#BCCBFA) for the base of the pot, and then move the lower nodes 4 px inward
    using the Direct Selection Tool (A)

    Duplicate the pot (Control-C > Control-F)
    twice and move the last copy to the left. Apply Minus Front using the
    Pathfinder panel and change the fill color to #A4BEE7.

    Creating a pot for the first plant

    Step 2

    Add a new 34 x 3 px rectangle (#6B7EB9). Duplicate it (Control-C > Control-F) and
    change its width to 13 px using the Transform panel, and then change its fill color
    to #556AA3.

    Add a 4 x 24 px rectangle (#1ABC9C). Then create a 8 x 8 px rectangle (#089E80) and
    round the lower left and upper right corners with a radius of 8 px from the
    Transform panel. Group it (Control-G) and position it as shown in the
    image below.

    Adding the plant in the pot

    Step 3

    Let’s draw the plant’s leaves. Use a 15 x 24 px
    rectangle (#BADEB2) and set the radius of all corners to 15 px using the
    Transform panel. Duplicate this first leaf (Control-C > Control-F) (#ACD4A3) and
    flip it vertically (right click > Transform > Reflect).

    Add two 30 x 30 px ellipses (#A2CC99) and
    cross them at the center, applying Intersect from the Pathfinder panel. Place this
    last petal behind the rest (click right > Arrange > Send Backward). Group the plant together (Control-G).

    Drawing the plants leaves

    Step 4

    For our second plant, let’s begin by using the
    same procedure from steps 1-2. Use a 32 x 43 px rectangle for the pot (#BCCBFA) and 36 x 2 px (#6B7EB9) and 18 x 2 px rectangles (#556AA3) for the top.

    New pot for the second plant

    Step 5

    Now we’re going to draw the leaves of the next
    plant. Select the Pen Tool (P) and draw a petal as shown in the image below.
    Rotate the petals using the Rotate Tool (R) and alternate the following fill
    colors between them:

    Remember to duplicate the petals using Control-C followed by Control-F.

    Drawing the plants with Pen Tool

    5. How to Create the Radio

    Step 1

    Now let’s create the radio using a 37 x 80 px
    rectangle (#08AAC7) to represent the body, and add a 76 x 32 px rectangle (#BFE6EC). 

    Duplicate (Control-C > Control-F) the last
    rectangle (#A3D1D9) twice and
    move the last copy twice downwards and once to the right. Then apply
    Minus Front on the Pathfinder panel, making sure to select the last
    copies.

    Add two 6 x 3 px rectangles (#007099) for
    the base of the radio.

    Creating the radio with rectangles

    Step 2

    Now add the speakers using a 22 x 22 px ellipse
    (#A3D1D9), duplicate it (#08AAC7) (Control-C > Control-F) and move it upwards by 1 px

    Then add a 14 x 14 px (#EDEEF0) and a 7 x 7 px rectangle
    (#08AAC7). Group all ellipses together, duplicate the
    group (Control-C > Control-F), and place both of them as shown in the image below.

    Add another 6 x 6 px ellipse (#A3D1D9) and
    duplicate it (#007099), moving it upwards by 1 px. Repeat the same procedure but
    change the fill color of the last ellipse to #08AAC7. Group the radio (Control-G).

    Adding the speakers with ellipses

    6. How to Create the Pencil Pot

    Step 1

    Let’s continue with the pencil pot. Begin by
    drawing a pencil using a 3 x 35 px rectangle (#EBBD63) and then add four 3 x 2 px rectangles with the following fill
    colors: #CB6120#D8D9DD#AEADB3

    Create a 1.5 x 35 px rectangle (#EBBD63) and set the Blending
    Mode
    to Multiply with a 20% Opacity. Add
    a node using the Pen Tool (P) at the bottom of the pencil and move it downwards.
    Group everything together (Control-G).

    Creating a pencil

    Draw another pencil using an equal 3 x 35 px rectangle (#87E8C6). Duplicate it and change its Width to 1.5 px using
    the Transform panel. Set the Blending Mode to Multiply and the Opacity to 20%
    using the Appearance panel. Group the pencil together (Control-G).

    Another pencil with rectangles

    Step 2

    Now draw the glass by creating a 22 x 30 px
    rectangle (#897FBA), and add a 22 x 3 px
    rectangle (#7D73B0). Create another 25 x 3 px rectangle (#A094D9) for
    the top of the glass. Group the glass (Control-G) and position the
    pencils under the glass as shown in the image below.

    Creating the glass for the pencils

    7. How to Create the Box

    Step 1

    Let’s create the box using a 63 x 31 px
    rectangle (#A094D9). Add a 63 x 3 px
    rectangle ( #897FBA). Now create two
    rectangles for the label, one of 28 x 10 px (#EDEEF0) and another one of 22 x 2
    px
    (#F6CD61).

    Finally, create the box lid using a 69 x 13 px
    rectangle (#6F5E87). Group everything
    together (Control-G).

    Creating a box

    8. Place All the Elements Together

    Step 1

    Combine all the items on the shelves.

    Combining the items on the shelves

    Step 2

    Finish the design by adding an 800 x 600 px
    rectangle (#EFF7E0) to the back of the canvas. And with that, we have finished this
    illustration.

    A new background with a rectangle

    Congratulations! You’re Finished!

    Done! We finished this amazing illustration, and it turned out great. We have created a bit of everything, which is a good
    thing because surely you have learned many new things that can help you open up
    your imagination. 

    I hope you enjoyed it as much as I did, and
    that every step has been a learning experience for you. I’ll be awaiting your
    results!

    Final result

    How to Create a Woodwork Tools Illustration in Adobe Illustrator

    Final product image
    What You’ll Be Creating

    In today’s tutorial, we’re going to take a look at the process of creating a set of woodwork tools, using nothing more than the basic geometric shapes and tools that we probably work with on a regular basis. Grab a bigger than usual mug of coffee, since this is going to be a long one.

    Oh, and don’t forget you can always expand
    the project by checking out GraphicRiver, where you can find tons of tool-themed vector packs ready to be clicked on.

    1. How to Set Up a New Project File

    Since I’m assuming you already have
    Illustrator up and running in the background, bring it up and let’s set up a New Document (File > New or Control-N)
    for our project using the following settings:

    • Number
      of Artboards:
      1
    • Width:
      1200
      px
    • Height:
      600
      px
    • Units:
      Pixels

    And from the Advanced tab:

    • Color
      Mode:
      RGB
    • Raster
      Effects:
      Screen (72ppi)
    • Preview Mode: Default
    setting up a new document

    2. How to Set Up a Custom Grid

    Now, I know we’re not working on icons
    today, but since we’re going to be creating the illustration using a pixel-perfect
    workflow, we’ll want to set up a nice little grid so that we can have full
    control over our shapes.

    Step 1

    Go to the Edit > Preferences > Guides & Grid submenu, and adjust
    the following settings:

    • Gridline
      every:
      1 px
    • Subdivisions: 1
    setting up a custom grid

    Quick
    tip:
    you can learn more about grids by reading this
    in-depth piece on how Illustrator’s Grid System works.

    Step 2

    Once we’ve set up our custom grid, all we
    need to do in order to make sure our shapes look crisp is enable the Snap to Grid option found under the View menu, which will transform into Snap to Pixel each time you enter Pixel Preview mode.

    Now, if you’re new to
    the whole “Pixel-Perfect workflow”, I strongly recommend you go through my how
    to create pixel-perfect artwork
    tutorial, which will help you widen your
    technical skills in no time.

    3. How to Set Up the Layers

    Once we’ve finished setting up our project
    file, it would be a good idea to structure our document using a couple of
    layers, since this way we can maintain a steady workflow by focusing on one
    section of the illustration at a time.

    That being said, bring up the Layers panel, and create a total of
    three layers, which we will rename as follows:

    • layer
      1
      : background
    • layer
      2
      : carving tools
    • layer
      3
      : measuring tools
    • layer 4: adjustment tools
    setting up the layers

    Quick
    tip:

    I’ve colored all of my layers using the same green value, since it’s the
    easiest one to view when used to highlight your selected shapes (whether they’re closed
    or open paths).

    4. How to Create the Background

    We’re going to kick off the project by
    creating the little sunset background, so make sure you’re on the right layer
    (that would be the first one), and then lock all the other layers and let’s get
    started.

    Step 1

    Create the
    background’s fill section using a 368 x
    148 px
    rectangle, which we will color using #EBEFF7 and then center align
    to the underlying Artboard.

    creating and positioning the main shape for the backgrounds fill section

    Step 2

    Create the
    outline section using a slightly larger 380
    x 160 px
    rectangle (#2D2020) which we will center align to the Artboard as we did with the smaller
    one, adjusting it by flipping its Fill
    with its Stroke (Shift-X) and setting its weight to 4 px.

    Once you’re done,
    select and group the two shapes together using the Control-G keyboard shortcut before moving on to the next section of
    the tutorial.

    creating and positioning the main shape for the backgrounds outline section

    5. How to Create the Narrower Chisel

    With the background in place, we’re going
    to start working on the first carving tool. So, assuming you’re on the right
    layer (that would be the second one), zoom in on the background and let’s jump into
    it. 

    Step 1 

    Create the handle
    using a 30 x 12 px rectangle, which
    we will color using #E8B15B and then position in the upper-left section of
    the background, at a distance of 20 px from
    its outline’s top edge and 32 px from
    its left one.

    creating and positioning the main shape for the narrower chisels handle

    Step 2

    Give the shape an outline, by
    creating a copy (Control-C) of it
    which we will paste in front (Control-F)
    and then adjust by first changing its color to #2D2020 and then flipping its Fill with its Stroke (Shift-X), making
    sure to set its Stroke’s Weight to 4 px afterwards.

    adding the outline to the narrower chisels handle

    Step 3

    Give the handle its
    wooden texture by taking a couple of moments and drawing it using a couple of 2 px thick Stroke lines (#2D2020) with a Round
    Cap
    , making sure to group (Control-G)
    them all together once you’re done.

    adding the wooden textures to the narrower chisels handle

    Step 4

    Mask the texture
    lines that we’ve just grouped by creating a copy (Control-C) of the underlying yellow shape, which we will paste on
    top of them (Control-F) and then
    use as a Clipping Mask by right clicking > Make Clipping Mask.
    Once you’re done, select and group all of the shapes that we have so far using the Control-G
    keyboard shortcut.

    masking the narrower chisels handle texture

    Step 5

    Start working on the
    upper section of the metal body by creating a 12 x 26 px rectangle (#9DA3B2) which we will position below the
    handle, making sure to center align the two.

    creating and positioning the upper section for the narrower chisels metal body

    Step 6

    Adjust the shape that we’ve just created
    by adding a pair of side anchor points, positioned at a distance of 4 px from its upper edge using the Add Anchor Point Tool (+).

    For this step, I recommend
    you turn on the Pixel Preview mode (Alt-Shift-Y) so that you can have a
    better view of the process.

    adding the side anchor points to the upper section of the narrower chisels handle

    Step 7

    Continue adjusting
    the shape by individually selecting and pushing its bottom anchor points to the
    inside by a distance of 3 px using the Move tool (right click > Transform > Move > Horizontal > + / – 3 px depending
    on which side you start with).

    adjusting the shape of the upper section of the narrower chisels metal body

    Step 8

    Give the resulting
    shape a 4 px thick outline using the
    Stroke method, making sure to set
    its color to #2D2020.

    adding the outline to the upper section of the narrower chisels metal body

    Step 9

    Using the Pen Tool (P) draw a 12 px wide 2 px thick detail Stroke
    line (#2D2020) that connects the metal section’s two side anchor points that
    we added a few steps ago.

    adding the horizontal detail line to the upper section of the narrower chisels metal body

    Step 10

    Create a 4 x 6 px rectangle (#2D2020) which we
    will center align to the detail line from the previous step. Once you’re done, select and
    group all of the current section’s composing shapes together using the Control-G keyboard shortcut.

    adding the detail rectangle to the upper section of the narrower chisels metal body

    Step 11

    Create the center
    section of the chisel’s metal body using a 6
    x 52 px
    rectangle (#C0C6D8) with a 4
    px
    thick outline (#2D2020) which we will group (Control-G) and then position below the section that we’ve just
    finished working on in the previous step.

    creating and positioning the center section for the narrower chisels metal body

    Step 12

    Add the chisel’s
    cutting edge using a 6 x 8 px rectangle
    (#9DA3B2) with a 4 px thick outline
    (#2D2020) which we will group (Control-G)
    and then position below the previously created section. Since we’re done
    working on the current object, you can select and group (Control-G) all its composing sections as well.

    finishing off the narrower chisel

    6. How to Create
    the Wider Chisel

    Once you’ve
    finished working on the narrower chisel, you can move a few pixels towards the
    right and start working on the second one.

    Step 1

    Create the tool’s
    handle using the same 12 x 30 px rectangle
    (#E8B15B) with a 4 px thick outline
    (#2D2020) and 2 px thick wooden
    texture lines, which we will group (Control-G)
    and then position on the right side of the previous chisel, at a distance of 16 px from it.

    creating and positioning the main shapes for the wider chisels handle

    Step 2

    Create the metal
    body’s upper section using the same process, only this time reposition
    the main shape’s bottom anchor points towards the inside by a distance of just 2 px. Once you’re done, group (Control-G) and position the shapes
    below the handle.

    creating and positioning the upper section for the wider chisels metal body

    Step 3

    Start working on the
    chisel’s center metal section by creating an 8 x 16 px rectangle, which we will color using #C0C6D8 and then
    center align to the previous section, positioning it so that it overlaps the surface by 4 px.

    creating and positioning the main shape for the center section of the wider chisels metal body

    Step 4

    Create a larger 20 x 48 px rectangle (#C0C6D8) which we will
    position below the smaller one, making sure to center align the two.

    creating and positioning the larger rectangle for the center section of the wider chisels metal body

    Step 5

    Select and then unite
    the two rectangles into a single larger shape using Pathfinder’s Unite Shape
    Mode
    .

    uniting the two rectangles of the wider chisels metal body into a single larger shape

    Step 6

    Adjust the resulting
    shape by setting the Radius of its
    top corners to 4 px from within the Live Corners input value box.

    adjusting the top two corners of the wider chisels metal body

    Step 7

    Select the two anchor points created during the unification process of the two rectangles, and adjust those as well by setting their Radius to 4 px.

    adjusting the center corners to the wider chisels metal body

    Step 8

    Give the resulting
    shape a 4 px thick outline using the
    Stroke method, making sure to set
    its color to #2D2020.

    adding the outline to the wider chisels metal body

    Step 9

    Connect the chisel’s
    lower metal section to its upper one, using a 2 x 2 px circle (#2D2020) which we will position towards the
    rounded section of its larger shape. Once you’re done, select and group all
    three shapes together using the Control-G
    keyboard shortcut.

    connecting the wider chisels metal sections

    Step 10

    Add the blade section
    using a 20 x 10 px rectangle, which
    we will color using #9DA3B2 and then center align to the metal body’s bottom
    edge.

    creating and positioning the main shape for the bottom section of the wider chisels metal body

    Step 11

    Adjust the shape that
    we’ve just created by adding a pair of anchor points at a distance of 2 px from its bottom edge, and then
    individually selecting and pushing its top ones to the inside by a distance of 6 px using the Move tool (right click >
    Transform > Move > Horizontal > + / – 6 px
    depending on which side
    you start with).

    adjusting the bottom section of the wider chisels metal body

    Step 12

    Give the resulting
    shape a 4 px thick outline using the
    Stroke method, making sure to set
    its color to #2D2020.

    adding the outline to the bottom section of the wider chisels metal body

    Step 13

    Finish off the current
    section, and with it the tool itself, by creating a 20 px wide 2 px thick Stroke line (#2D2020) which we will
    center align to the chisel’s blade, selecting and grouping (Control-G) all three shapes together
    afterwards. Once you’re done, select and group (Control-G) all of the chisel’s composing sections as well.

    finishing off the wider chisel

    7. How to Create
    the Hammer

    With both
    chisels finished, move a few pixels towards the right and then start working on
    the wooden hammer.

    Step 1

    Create the upper section
    sticking out of the hammer’s head using an 8 x 6 px rectangle (#CC8550) with a 4 px thick outline (#2D2020), which we will group (Control-G) and then position on the
    right side of the wider chisel, at a distance of 30 px from it.

    creating and positioning the main shapes for the upper section of the hammers head

    Step 2

    Add the hammer’s head
    using a 36 x 28 px rounded rectangle
    (#E59A5C) with a 4 px Corner Radius
    and a 4 px thick Stroke (#2D2020), on top of which we
    will add the wooden texture using 2 px thick
    Stroke lines (#2D2020). Group (Control-G) all the shapes together, and
    then position them below the previously created section.

    creating and positioning the main shapes for the hammers head

    Step 3

    Create the handle using
    an 8 x 48 px rectangle (#CC8550)
    with a 4 px thick outline (#2D2020),
    on top of which we will draw the wooden texture, grouping (Control-G) and then positioning the shapes below the hammer’s head.

    creating and positioning the main shapes for the hammers handle

    Step 4

    Add the hammer’s grip using a 16 x 34 px rounded rectangle (#E59A5C)
    with a 4 px Corner Radius and a 4 px thick Stroke (#2D2020), which we will group (Control-G) and then center align to the bottom of its handle.

    creating and positioning the main shapes for the hammers grip

    Step 5

    Create the horizontal
    detail lines using six 16 px wide 2 px thick Strokes (#2D2020), which we will vertically stack at a distance of 4 px from one another using the Align panel’s Vertical Distribute Space option. Group (Control-G) the lines and then center align them to the grip,
    positioning them at a distance of 2 px from
    its outline’s top edge.

    adding the horizontal detail lines to the hammers grip

    Step 6

    Finish off the grip, and
    with it the hammer itself, by adding a 4
    x 4 px
    circle (#2D2020) to the center of the surface delimited by the horizontal stroke
    lines and the thicker outline. Once you’re done, group (Control-G) all of the current section’s shapes together, doing the
    same for the entire tool afterwards.

    finishing off the hammer

    8. How to Create
    the Blades

    As you’ve
    probably noticed, the hammer has two little blades positioned around it, which
    we will quickly add in the following moments.

    Step 1

    Create the blade’s body
    using a 6 x 22 px rectangle (#C0C6D8)
    with a 4 px thick Stroke (#2D2020) which we will group (Control-G) and then position on the
    left side of the hammer’s handle, at a distance of 12 px from it.

    creating and positioning the main shapes for the left blades body

    Step 2

    Create another smaller 3 x 10 px rectangle (#2D2020) which we
    will center align to the left edge of the blade’s body, selecting and grouping (Control-G) them together afterwards.

    adding the detail rectangle to the left blades body

    Step 3

    Create the second blade
    using a copy (Control-C > Control-F)
    of the left one, which we will position on the opposite side of the hammer’s
    handle, maintaining the same 12 px distance.

    creating and positioning the main shapes for the right blade

    9. How to Create the Level

    Since we’re pretty much done working on
    the carving tools, we can lock their layer and move on up to the next one (that
    would be the third one), where we will start working on the measuring ones, the
    first one being the level.

    Step 1

    Create the tool’s
    main body using a 20 x 104 px rectangle,
    which we will color using #E8B15B and then center align to the hammer,
    positioning it on its right side at a distance of 16 px.

    creating and positioning the main shape for the levels body

    Step 2

    Adjust the shape by
    creating an 8 x 24 px rectangle
    (highlighted with red) which we will center align to its right edge and then
    remove using Pathfinder’s Minus Front Shape Mode in order to
    create the little cutout.

    cutting out the smaller rectangle from the levels body

    Step 3

    Create two 10 x 10 px circles (highlighted with
    red) vertically stacked 52 px from
    one another, which we will group (Control-G) and then center align to the level’s body, removing them afterwards using the Minus Front Shape Mode.

    cutting out the smaller circles from the levels main body

    Step 4

    Give the resulting
    shape a 4 px thick outline (#2D2020)
    using the Stroke method, selecting
    and grouping the two together afterwards using the Control-G keyboard shortcut.

    adding the outline to the levels main body

    Step 5

    Create the level’s
    top section using a 20 x 6 px rectangle
    (#C0C6D8) with a 4 px thick outline
    (#2D2020), which we will group (Control-G)
    and then position above its larger body.

    creating and positioning the main shapes for the levels upper section

    Step 6

    Add the little
    vertical detail lines using two 6 px tall
    4 px thick Strokes (#2D2020) which we will position 10 px from one another, grouping (Control-G) and then center aligning them to the level’s upper
    section. Once you have them in place, select and group (Control-G) them and the larger rectangles together as well.

    adding the vertical detail lines to the levels upper section

    Step 7

    Create the level’s
    bottom section using a copy (Control-C
    > Control-F
    ) of its top one, which we will position on the opposite
    side of its larger body.

    creating and positioning the main shapes for the levels bottom section

    Step 8

    Start working on its
    center balance tube by creating two 6 x
    7 px
    rectangles (#C0C6D8) with a 4
    px
    thick outline (#2D2020), which we will position inside the rectangular cutout
    created a few steps ago.

    creating and positioning the main shapes for the levels center balance tube

    Step 9

    Unite the two
    sections that we’ve just created using a 10
    px
    tall 4 px thick Stroke line (#2D2020), selecting and
    grouping all of them together afterwards using the Control-G keyboard shortcut.

    adding the vertical detail line to the levels center balance tube

    Step 10

    Finish off the level by adding a 10 px wide 4 px thick Stroke line (#2D2020) to the center of each of its circular
    cutouts, selecting and grouping all its composing sections together afterwards
    using the Control-G keyboard
    shortcut.

    finishing off the level

    10. How to Create the Ruler

    The second object on our measuring tools
    list is the ruler, which is without a shadow of doubt one of the most useful
    tools that any craftsman can ask for.

    Step 1

    Start by creating the
    tool’s main body using a 20 x 20 px rounded
    rectangle (#DB6A42) with a 4 px Corner
    Radius
    , which we will position on the right side of the level, at a
    distance of 12 px from its right
    edge and 12 px from its bottom one.

    creating and positioning the main shape for the rulers body

    Step 2

    Adjust the shape of
    the ruler’s body by setting the Radius
    of its top-right corner to 8 px from
    within the Transform panel’s Rectangle Properties.

    adjusting the shape of the rulers main body

    Step 3

    Give the resulting
    shape a 4 px thick outline (#2D2020), selecting and
    grouping the two together afterwards using the Control-G keyboard shortcut.

    adding the outline to the rulers main body

    Step 4

    Create the ruler’s
    center section using an 8 x 8 px circle
    (#E8B15B) with a 4 px thick outline
    (#2D2020), which we will group (Control-G)
    and then center align to its larger body.

    creating and positioning the main shapes for the rulers center section

    Step 5

    Add in the little screws
    using two 2 x 2 px circles (#2D2020), which we will
    position onto the top-left and bottom-right corner of the ruler’s body. Once you
    have them in place, select and group all of the shapes together using the Control-G keyboard shortcut.

    adding the two screws to the rulers main body

    Step 6

    Add the ruler’s
    tongue using a 6 x 87 px rectangle
    with a 2 px thick Stroke (#2D2020), which we will
    position on top of its main body, at a distance of 6 px from its outline’s left edge.

    creating and positioning the main shapes for the rulers tongue

    Step 7

    Adjust the shape that
    we’ve just created by selecting its bottom-right anchor point with the help of
    the Direct Selection Tool (A), and
    then removing it by pressing Delete
    in order to open up its path.

    adjusting the shape of the rulers tongue

    Step 8

    Finish off the ruler by adding its bottom
    anchor, which we will create using an 8 x
    12 px
    rounded rectangle with a 2 px
    Corner Radius
    and a 2 px thick Stroke (#2D2020), which we will position over the larger body’s
    bottom-right corner.

    Once you’re done, select
    and group all of the tool’s composing sections using the Control-G keyboard shortcut.

    finishing off the ruler

    11. How to Create the Caliper

    The next tool off our list is the caliper,
    so grab another cup of coffee and let’s jump into it.

    Step 1

    Start working on the
    caliper’s head by creating a 36 x 12 px
    rectangle (#C0C6D8) which we will position on the right side of the
    ruler, at a distance of 6 px from
    its tongue and 20 px from the top
    edge of the background’s outline.

    creating and positioning the main shape for the calipers head

    Step 2

    Create another
    smaller 26 x 6 px rectangle (#C0C6D8)
    and position it towards the bottom of the larger one, so that its top section
    overlaps 2 px from its height, and
    its right one sticks out just 8 px from
    its surface.

    creating and positioning the main shape for the calipers top inner jaw

    Step 3

    Create the tool’s
    main body using a 12 x 90 px rectangle
    (#C0C6D8) which we will position underneath the smaller rectangle, aligning it
    to its left edge.

    creating and positioning the main shape for the calipers body

    Step 4

    Select all three
    rectangles, and then unite them into a single larger shape using Pathfinder’s Unite Shape Mode. Then, take a couple of moments and remove the
    extra anchor point created during the process (highlighted in the reference
    image) by clicking on it using the Delete
    Anchor Point Tool (-)
    .

    uniting the calipers three rectangles into a single larger shape

    Step 5

    Continue adjusting
    the shape by selecting its outer jaw’s top-right anchor point using the Direct Selection Tool (A), and then pushing
    it to the bottom by a distance of 6 px
    using the Move Tool (right click > Transform > Move >
    Vertical > 6 px
    ).

    adjusting the shape of the calipers outer jaw

    Step 6

    Give the resulting shape
    a 4 px thick outline using the Stroke method, making sure to set its
    color to #2D2020.

    adding the outline to the calipers main body

    Step 7

    Take a couple of
    moments and create the tool’s main scale using a couple of 6 px wide and 4 px wide,
    4 px thick Stroke lines (#2D2020), which we will vertically stack at a
    distance of 4 px from one another,
    grouping (Control-G) and then
    positioning them onto the larger body’s left side.

    adding the measuring scale to the calipers main body

    Step 8

    Add an 8 px tall 2 px thick Stroke line
    (#2D2020) to the edge of the outer jaw, leaving a 2 px gap between it and the thicker outline.

    adding the vertical detail line onto the calipers top outer jaw

    Step 9

    Create a 4 x 4 px circle (#2D2020) and position it
    onto the lower bottom of the caliper’s body, selecting and grouping all its
    composing shapes together afterwards using the Control-G keyboard shortcut.

    adding the little circle to the bottom of the calipers body

    Step 10

    Start working on the
    bottom outer jaw, by creating a 22 x 12
    px
    rectangle (#9DA3B2) which we will position at a distance of 14 px from the top one’s outline.

    creating and positioning the main shape for the upper section of the calipers bottom outer jaw

    Step 11

    Create the lower section
    of the jaw using a 10 x 14 px rectangle
    (#9DA3B2) which we will
    position below the wider one, selecting and then uniting the two into a single
    larger shape using Pathfinder’s Unite Shape Mode.

    creating and positioning the bottom section of the calipers bottom outer jaw

    Step 12

    Adjust the resulting
    shape by selecting its bottom-left anchor point and pushing it to the top by a
    distance of 6 px using the Move tool (right click > Transform > Move > Vertical > -6 px).

    adjusting the shape of the calipers bottom outer jaw

    Step 13

    Give the jaw a 4 px thick outline using the Stroke method, making sure to set its
    color to #2D2020.

    adding the outline to the calipers bottom outer jaw

    Step 14

    Take a couple of moments and add in the measuring scale and the nose detail line using a couple of 2 px thick Stroke lines (#2D2020). Once you’re done, select and group (Control-G) all of the jaw’s composing
    shapes together.

    adding details to the calipers bottom outer jaw

    Step 15

    Start working on the
    bottom inner jaw by creating a 14 x 6
    px
    rectangle (#9DA3B2) followed by a smaller 6 x 26 px one (#9DA3B2) underneath, which we will unite, giving the
    resulting shape a 4 px thick outline
    (#2D2020). Once you’re done, position the two shapes onto the right side of the
    caliper, at a distance of 2 px from
    the top jaw.

    creating and positioning the main shapes for the calipers bottom inner jaw

    Step 16

    Create the secondary
    measurement scale using four 3 px wide
    2 px thick Stroke lines (#2D2020) vertically stacked 4 px from one another, which we will group (Control-G) and then position onto the right side of the jaw’s
    larger body.

    adding the secondary measurement scale to the calipers bottom inner jaw

    Step 17

    Add the clamping block
    using a 6 px wide 2 px thick Stroke line (#2D2020) on top of which we will add a 4 x 4 px square (#2D2020), grouping (Control-G) and then positioning the two
    onto the jaw’s bottom section. Once you’re done, select and group (Control-G) all of the current section’s
    composing shapes together as well.

    adding the clamping block to the calipers bottom inner jaw

    Step 18

    Finish off the caliper by creating its stem using a 6 x 10 px rectangle
    (#9DA3B2) with a 4 px thick outline
    (#2D2020), which we will group (Control-G)
    and then position below its larger body. Then, before you move on, select and
    group (Control-G) all of the tool’s
    composing sections together as well.

    finishing off the caliper

    12. How to
    Create the Pencil

    Since no
    measuring process is complete without precise notes, the next tool that we’re
    going to work on is the simple yet powerful pencil.

    Step 1

    Create the pencil’s main
    body using a 6 x 34 px rectangle (#E8B15B)
    with a 4 px thick outline (#2D2020), which we will group (Control-G) and
    then position on the lower right side of the caliper.

    creating and positioning the main shapes for the pencils body

    Step 2

    Create two 6 px wide 2 px thick Stroke lines
    (#2D2020), and position each one at a distance of 2 px from the pencil’s outline, making sure to select and group (Control-G) all the shapes together
    afterwards.

    adding the little detail lines to the pencils body

    Step 3

    Create the tip using a 6 x 10 px rectangle (#C0C6D8) which we
    will adjust by adding a pair of side anchor points at a distance of 4 px from its top edge, and another one
    to its center using the Add Anchor Point
    Tool (+)
    . Remove the top side anchor points using the Delete Anchor Point Tool (-),
    and then position the adjusted shape on top of the pencil’s body.

    creating and positioning the main shape for the pencils tip

    Step 4

    Give the resulting shape
    a 4 px thick outline (#2D2020) with
    a Round Join, selecting and grouping
    (Control-G) the two shapes together,
    doing the same for the entire pencil afterwards.

    finishing off the pencil

    13. How to Create the Manual Drill

    We are now down to the last group of tools, so
    assuming you’ve already locked the previous layer, move on up to the next one (that
    would be the fourth one) and let’s start working on the drill.

    Step 1

    Create the drill’s
    handle using a 12 x 26 px rectangle
    (#E8B15B) with a 4 px thick outline
    (#2D2020), which we will group (Control-G)
    and then position onto the right side of the pencil, at a distance of 16 px.

    creating and positioning the main shapes for the drills handle

    Step 2

    Give the handle some
    details by adding a set of five 12 px wide
    4 px thick Stroke lines (#2D2020) vertically stacked at a distance of 4 px from one another, which we will
    group (Control-G) and then center
    align to the larger rectangles. Once you’re done, select and group all the
    shapes together using the Control-G
    keyboard shortcut.

    adding the horizontal detail lines to the drills handle

    Step 3

    Create a 6 x 8 px rectangle (#9DA3B2) with a 4 px thick outline (#2D2020), which we
    will group (Control-G) and then
    position above the handle, center aligning the two.

    creating and positioning the main shapes for the section above the drills handle

    Step 4

    Add the drive wheel
    using a 20 x 20 px circle (#C0C6D8)
    with a 4 px thick outline (#2D2020), on top of
    which we will add a smaller 8 x 8 px circle
    (#2D2020). Group (Control-G) all
    three shapes together and then center align them to the previous shapes, so
    that their outlines overlap.

    creating and positioning the main shapes for the drills circular section

    Step 5

    Create the turning arm
    using a 22 x 8 px rectangle with a 4 px thick Stroke (#2D2020), which we will adjust by selecting and then
    removing its bottom-left anchor point, positioning the resulting shape onto the
    right side of the drive wheel.

    adding the turning handle to the drills drive wheel

    Step 6

    Give the arm a handle,
    using an 8 x 14 px rectangle (#E8B15B)
    with a 4 px thick outline (#2D2020),
    on top of which we will add a set of two 8
    px
    wide 2 px thick Stroke lines (#2D2020) vertically
    stacked 4 px from one another.
    Group (Control-G) the lines, doing
    the same for all of the handle’s shapes, and then position them onto the
    bottom-right end of the arm.

    adding the handle to the drills turning arm

    Step 7

    Create the drill’s neck
    using a 6 x 28 px rectangle (#9DA3B2)
    with a 4 px thick outline (#2D2020),
    which we will group (Control-G) and
    then position above the turning wheel.

    creating and positioning the main shapes for the drills neck

    Step 8

    Start working on the
    tool’s jaw by creating a 10 x 12 px rectangle
    (#C0C6D8), which we will adjust by adding a set of anchor points at a distance
    of 4 px from its top edge,
    individually selecting and pushing its top ones to the inside by a distance of 2 px using the Move tool (right click >
    Transform > Move > Vertical > + / – 4 px
    depending on which side
    you start with). Give the resulting shape a 4 px thick outline (#2D2020), followed by a 10 px wide 2 px thick Stroke line (#2D2020), grouping (Control-G) and then positioning them
    onto the upper section of the neck.

    creating and positioning the main shapes for the drills jaw

    Step 9

    Finish off the drill
    by creating and positioning a 26 px tall
    4 px thick Stroke line (#2D2020) on top of its jaw. Once you’re done, select
    and group all its composing sections together using the Control-G keyboard shortcut.

    finishing off the drill

    14. How to
    Create the Electric Saw

    We are now down
    to our last tool, so move a few pixels to the right and let’s
    finish this!

    Step 1

    Start working on the
    saw’s main body by creating a 28 x 44
    px
    rectangle, which we will color using #DB6A42 and then position on the
    right side of the drill, at a distance of 24
    px
    from its jaw and 28 px from
    the background outline’s top edge.

    creating and positioning the main shape for the upper section of the electric saws body

    Step 2

    Create a smaller 18 x 28 px rectangle (#DB6A42), which we will
    position below the larger one, making sure to align it to its right side. Once
    you have it in place, unite the shapes into a single larger one using Pathfinder’s Unite Shape Mode.

    creating and positioning the smaller rectangle for the electric saws main body

    Step 3

    Adjust the new shape by
    selecting and then setting the Radius
    of its top corners and the one created during the unification process to 4 px using the Live Corners input value field. Give the resulting shape a 4 px thick outline (#2D2020), and then
    group (Control-G) the two
    together.

    adding the outline to the electric saws main body

    Step 4

    Create a 28 px wide 4 px thick Stroke line (#2D2020), which we will
    position at a distance of 2 px from the upper section of the larger body’s
    outline.

    adding the horizontal detail line to the upper section of the electric saws main body

    Step 5

    Add the screws using
    two 2 x 2 px circles (#2D2020),
    which we will group (Control-G) and
    then position above the detail line
    from the previous step, leaving an all-around 2 px gap around them.

    adding the screws to the upper section of the electric saws main body

    Step 6

    Start working on the
    tool’s side section, by creating an 18 x
    22 px
    rectangle with a 4 px thick
    outline (#2D2020) which we will align to the larger body’s left edge,
    positioning it at a distance of 18 px from
    its horizontal detail line.

    creating and positioning the main shape for the electric saws side section

    Step 7

    Adjust the shape that
    we’ve just created, by setting the Radius
    of its right corners to 4 px and
    then adding a new anchor point to its bottom edge (where the two outlines
    overlap), removing its bottom-right one.

    adjusting the shape of the electric saws side section

    Step 8

    Add another set of
    screws using two 2 x 2 px circles (#2D2020),
    which we will group (Control-G) and
    then position next to the side section’s upper edge, maintaining the same 2 px gap around them.

    adding the screws to the electric saws side section

    Step 9

    Create a larger 4 x 4 px circle (#2D2020) and position it
    in the bottom-left corner of the saw’s side section.

    adding the larger circle to the electric saws side section

    Step 10

    Add the ventilation
    insertions using three 8 px tall 2 px thick Stroke lines (#2D2020) positioned 4 px from one another, which we will group (Control-G) and then position onto the upper edge of the saw’s side section.
    Once you’re done, select and group (Control-G)
    all of the current section’s composing shapes together.

    adding the ventilation insertions to the electric saws side section

    Step 11

    Create a 6 px tall 4 px thick Stroke line
    (#2D2020), and position it onto the inner section of the electric saw’s left
    side. Then, add another 6 px wide 4 px thick one (#2D2020) onto its
    body’s right side.

    adding the little detail lines to the electric saws outline

    Step 12

    Add the circular button
    using an 8 x 8 px circle (#9DA3B2)
    with a 2 px thick outline (#2D2020),
    on top of which we will add a smaller 4
    x 4 px
    circle (#2D2020). Group (Control-G)
    all three shapes together, and then position them onto the lower section of the
    saw’s body.

    adding the circular button to the electric saws main body

    Step 13

    Create another screw
    using a 2 x 2 px circle (#2D2020),
    which we will position below the circular button, at a distance of 2 px from the saw’s bottom left
    corner.

    adding the little screw to the electric saws circular button

    Step 14

    Create the two side
    buttons using a 4 x 8 px rectangle
    (#2D2020), followed by a 4 x 4 px square
    (#2D2020), which we will vertically stack at a distance of 2 px from one another, grouping (Control-G) and then positioning them onto the larger outline’s right edge.

    adding the side buttons to the electric saws main body

    Step 15

    Create the front guard
    using a 10 x 5 px rectangle with a 2 px thick Stroke (#2D2020), on top of which we will add a smaller 4 x 3 px one (#2D2020), grouping (Control-G) and then positioning them
    onto the upper edge of the saw’s outline. Once you’re done, select and group
    all of the current shapes together using the Control-G keyboard shortcut.

    creating and positioning the main shapes for the electric saws front guard

    Step 16

    Start working on the
    handle by creating its horizontal section using a 22 x 10 px rectangle, which we will color using #CC5C3A and then
    position onto the saw’s right side, at a distance of 14 px from its outline’s top edge.

    creating and positioning the main shape for the horizontal section of the electric saws handle

    Step 17

    Create the handle’s
    vertical section using a 10 x 20 px rectangle
    (#CC5C3A), which we will position below the previous shape, aligning it to its
    right edge. Unite the two shapes using Pathfinder’s
    Unite Shape Mode, and then adjust
    the resulting shape by setting the Radius
    of its outer corner to 14 px and its inner one to 4 px.

    adjusting the shape of the electric saws handle

    Step 18

    Give the resulting shape
    a 4 px thick outline (#2D2020),
    followed by two 2 x 2 px circles (#2D2020)
    and a 10 px wide 2 px thick Stroke line (#2D2020) positioned towards the bottom. Once
    you’re done, select and group all the shapes together using the Control-G keyboard shortcut.

    adding details to the upper section of the electric saws handle

    Step 19

    Create the handle’s
    bottom section using a 6 x 26 px rectangle
    with a 4 px thick outline (#2D2020),
    on top of which we will add a stack of five 6 px wide 2 px thick Stroke lines (#2D2020) positioned 4 px from one another. Once you have
    all the shapes, group (Control-G)
    them together and then position them below the previously created section.

    creating and positioning the main shapes for the bottom section of the electric saws handle

    Step 20

    Create the rectangular
    button using a 6 x 12 px rectangle
    (#E8B15B) with a 4 px thick outline
    (#2D2020), on top of which we will add a smaller 3 x 4 px one (#E8B15B), grouping (Control-G)
    and then positioning them onto the left side of the previous section. Once
    you’re done, select and group (Control-G)
    all of the handle’s composing sections as well.

    adding the rectangular button to the electric saws handle

    Step 21

    Create the little
    section connecting the saw’s upper body to its rear end, using a 10 x 12 px rectangle (#9DA3B2) with a 4 px thick outline (#2D2020), which we will
    position below its lower section.

    adding the little section connecting the electric saws upper body to its rear end

    Step 22

    Add a 4 x 4 px circle (#2D2020) to each side of
    the shapes that we’ve just created, followed by a 2 x 4 px rectangle (#2D2020) positioned over its top edge. Once
    you’re done, select and group all of the current section’s shapes together
    using the Control-G keyboard
    shortcut.

    adding details to the electric saws connecting section

    Step 23

    Start working on the
    tool’s bottom section by creating an 18
    x 20 px
    rectangle (#DB6A42), which we will adjust by setting the Radius of its bottom corners to 9 px. Give the resulting shape a 4 px thick outline (#2D2020), followed by two
    2 x 2 px circles (#2D2020) positioned towards its upper edge. Once you’re done, select and group (Control-G) all of them together,
    positioning them below the previous section.

    adding details to the bottom section of the electric saws body

    Step 24

    Add the cable guard
    using a 22 x 14 px rounded rectangle
    with a 2 px thick Stroke (#2D2020) and a 4 px Corner Radius, which we will
    adjust by setting its bottom-left one to 10
    px
    . Position the resulting shape below the previous section, making sure
    to send it to the back afterwards (right
    click
    > Arrange > Send to Back).

    adding the cable guard to the bottom section of the electric saws body

    Step 25

    Create the little
    section connecting the saw’s body to its shoe, using an 8 x 20 px rectangle (#9DA3B2) with a 4 px thick outline (#2D2020), which we will group (Control-G) and then position at a
    distance of 16 px from the larger
    body’s upper-left side.

    creating and positioning the main shapes for the little section connecting the electric saws body to its shoe

    Step 26

    Add two 4 x 4 px squares (#2D2020) onto the larger
    rectangle’s left side, and a 4 x 4 px circle
    (#2D2020) onto its left one, selecting and grouping (Control-G) all of the current section’s composing shapes together
    afterwards.

    adding details to the little section connecting the electric saws body to its shoe

    Step 27

    Create the blade
    using a 22 x 4 px rectangle (#2D2020) which we will
    adjust by selecting its bottom-left anchor point and pushing it to the inside
    by a distance of 4 px (right click > Transform > Move >
    Horizontal > 4 px
    ). Position the resulting shape above the previously
    created section, at a distance of 4 px,
    adding the teeth using two 4 x 4 px squares
    (#2D2020). Once you’re done, don’t forget to select and group (Control-G) all its composing shapes
    together.

    creating and positioning the main shapes for the electric saws blade

    Step 28

    Finish off the tool, and with it the illustration itself, by creating the shoe using a 6 x 60 px rectangle (#C0C6D8) with a 4 px thick outline (#2D2020), which we will
    position over the blade, aligning it to the top edge of the drill. Once you’re done,
    select and group all of the saw’s composing shapes together using the Control-G keyboard shortcut.

    finishing off the electric saw

    It’s
    a Wrap!

    This might have been
    one of longest tutorials that I’ve ever written, but I really believe the end
    result is all worth it. That being said, I hope you’ve had the patience to
    follow it through and most importantly learned some new tricks along the way.

    finished project preview

    How to Create a Night Sky With Clouds Using Adobe Illustrator & Photoshop

    Final product image
    What You’ll Be Creating

    In this tutorial you will learn how to use the Mesh Tool and the Mesh Tormentor plugin as well as how to make your images look better with some simple
    tweaks to Transparency settings—all while creating a beautiful mystical scene with realistic clouds!

    If
    you’d like to skip this tutorial and wish to purchase the end result, head
    over to GraphicRiver to purchase Night Nature Sky Background With Moon, Cloud and Stars.

    original image
    Night Nature Sky Background With Moon, Cloud and Stars

    Before starting this tutorial, you should install the Mesh Tormentor plugin. Go to the Mesh Tormentor site and download the free Mesh Tormentor plugin that corresponds with your Illustrator version. Then unzip the received archive, close Adobe Illustrator, and
    copy the .aip file into the folder “Extensions” on your
    local installation disk. (For example, it is the C:Program FilesAdobeAdobe Illustrator CS6Plug-insExtensions
    folder on my computer.) Open Adobe Illustrator again and go to Window
    > Mesh Tormentor.

    1. How to Create Clouds

    Step 1

    We will start off by creating the realistic clouds. For this, we will need to start work in Adobe Photoshop.

    You can click Download attachment on the right of the tutorial to receive my photo of a cloud that I will be using; however, you’re also welcome to use your own photo!

    Open the photo in Adobe Photoshop, and then go to Select > Color Range.

    see above

    Step 2

    In the resulting dialog window, grab the white eyedropper and click on the whitest section of the cloud. The resulting preview of the selection should look similar to mine in the screenshot below. Click OK.

    see above

    Step 3

    Open a new file in Adobe Photoshop, and make sure the background is Transparent.

    see above

    Step 4

    Drag the selected cloud from the first file to our newly opened file.

    see above

    Step 5

    Create a new layer under the layer with the cloud and fill the whole artboard with a blue color, just so we can see the cloud better.

    see above

    Step 6

    Your cloud should turn out like this at this point.

    white cloud on blue background

    Step 7

    Grab the Eraser Tool (E), select Layer 1 (the one with the cloud) and erase all of the unnecessary little artifacts on the picture. Only the main cloud shape should remain.

    see above

    Step 8

    Finally, grab the Blur Tool (R) and blur the edges of the cloud. This will make sure it doesn’t look pixelated when we convert it into a vector image.

    see above

    Step 9

    When you are happy with the result, delete the blue layer and save the image as a .png.

    Open the .png file in Adobe Illustrator.

    see above

    Step 10

    Create an ellipse over the top of the cloud.

    Go to Object > Create Gradient Mesh and set Rows and Columns to 50.

    see above

    Step 11

    Here’s where Mesh Tormentor comes into play. If you haven’t already, install it and open it through Window > Mesh Tormentor.

    see above

    Step 12

    Select our ellipse and, in the Mesh Tormentor panel, click on the fifth icon from the left in the sixth row to Increase Mesh Density.

    see above

    Step 13

    The result should turn out like this.

    dense mesh

    Step 14

    Now, select both the cloud we made in Adobe Photoshop and the Mesh ellipse. The ellipse should be on top of the cloud! Click on the “Mona Lisa” icon in the Mesh Tormentor panel to color our mesh like the cloud.

    see above

    Step 15

    Delete the original raster image and voila—you’ve got your amazing realistic vector cloud!

    finished cloud

    2. How to Create the Background

    Step 1

    Create a dark blue square and, using the Mesh Tool (U), create a 5×6 Mesh grid.

    000841 color

    Step 2

    Following the set of steps below, color the mesh grid. The darker nodes in the images represent the ones you should be coloring with the included color code.

    lighter in the middle and on the bottom

    Step 3

    Now for the clouds. Create a random blue rectangle and place our mesh cloud over the top of it. Place it just above the bottom right edge.

    see above

    Step 4

    Create a couple of copies and, after rotating them a bit, place them to resemble the picture below.

    One under the original one on the left

    Step 5

    Place another copy under the left cloud.

    see above

    Step 6

    Finish with a small copy in the middle bottom of the rectangle.

    see above

    Step 7

    Now, place the blue rectangle in front of the clouds (Shift-Control-]), select all shapes, right-click and select Make Clipping Mask.

    see above

    Step 8

    Our resulting clouds will look like this:

    cropped clouds

    You can move them on top of the background we made earlier.

    3. How to Create the Moon and the Beams of Light

    Step 1

    Create a moon shape by selecting two overlapping circles and clicking Exclude in the Pathfinder panel. Ungroup the result and delete the top shape.

    see above

    Step 2

    Create three copies of the resulting shape. Take the first copy, putting the other two aside for now. Fill it with a white color, and then create another copy and move it a bit up and to the left of the original. Fill it with #95A5BC. Finally, drag the blue shape’s middle node a bit to the left.

    see above

    Step 3

    Set the blue shape’s Transparency to 0%.

    Go to Object > Blend > Blend Options. Set the Spacing to Specified Steps and the number of steps to 30.

    see above

    Step 4

    With both objects selected, click Object > Blend > Make.

    see above

    Step 5

    With the second copy that we made in Step 2, repeat a process similar to Steps 2-4.

    see above

    Step 6

    Take the last unused copy and put it on top of the two blends. The moon should look as if it’s glowing now. You can move it to the top right corner of the background.

    see above

    Step 7

    Create a circle with a Radial Gradient (White – #4AF0F8#0888D5#054B87 – Black).

    see above

    Step 8

    Create a couple of different copies of this shape.

    flatten the circle

    Step 9

    Set the Transparency of all shapes, including the original circle, to Screen.

    see above

    Step 10

    Create three shapes out of the gradients.

    create stars by crossing the flattened gradients

    Step 11

    Put all of the shapes over the top of the original circle. The result should look like this:

    see above

    Step 12

    Create another ellipse shape with a #274F7B to #000000 Radial Gradient.

    Set the Transparency to Screen.

    see above

    Step 13

    Similarly to Steps 9 and 10, create different shapes out of the ellipse with gradients. The most important are the ones with the thinnest rays!

    Put them all on top of each other in the end.

    create lots of stars with different width of gradient ellipses

    Step 14

    Put the second shape on top of the first shape.

    see above

    Step 15

    Move the rays on top of the sky background with the clouds and the moon.

    We’re almost done!

    see above

    4. How to Create the Stars

    Step 1

    Create three little circles with a white to black radial gradient, 80% Opacity, and Screen transparency mode. Each circle should have a different size, which should be about as small as a star should be on your artwork.

    see above

    Step 2

    Drag all of the circles into the Symbols panel to create three new symbols.

    see above

    Step 3

    Grab the Symbol Sprayer Tool (Shift-S), select one of the symbols in the Symbols panel, and drag it around the artwork, creating lots of stars.

    see above

    Step 4

    Repeat this with all three symbols. When you are happy with the result, select each shape with the stars and go to Object > Expand Appearance.

    “Crop” the image by drawing a rectangle over top the background, selecting all the elements, and Making a Clipping Mask.

    see above

    Step 5

    We’re going to be creating a final couple of stars. Create another circle with white to black Radial Gradient, 80% Opacity, and Screen transparency.

    see above

    Step 6

    Create another shape out of three ellipses, with a similar gradient, the same transparency setting, and 60% Opacity.

    star shape

    Step 7

    Create another star shape with the settings mentioned below.

    cross star shape white to black gradient screen 80 opacity

    Step 8

    Assemble all of the parts on top of each other.

    see above

    Step 9

    Place some big stars onto the background.

    see above

    Awesome Work, You’re Now Done!

    What now? You can try any of my other tutorials from my profile, or check out my portfolio on GraphicRiver, as well as the original image we recreated in this tutorial.

    I hope you enjoyed the tutorial and will be extremely happy to see any results in the comments below!

    original image
    Night Nature Sky Background With Moon, Cloud and Stars